Learning2gether with David Winet about the potential of Oculus Rift in language learning

Learning2gether Episode 277

Download the mp3: https://learning2getherdotnet.files.wordpress.com/2015/06/learning2gether-with-david-winet-about-the-potential-of-oculus-rift-in-language-learning-psg94wwampk.mp3?

David Winet has just written an article on his work the past two decades with StudyCom and English for Internet. In it he describes how he has pushed the envelope throughout that time finding new ways to adapt available cutting edge technologies to creating environments in which language learners would opt to learn by doing and by communicating with one another and with native speakers; see: Winet, David. (2015). Reflections on StudyCom.TESL-EJ 19, 1 (1-18). Available: http://tesl-ej.org/pdf/ej73/int.pdf. Also (unpaginated) http://www.tesl-ej.org/wordpress/issues/volume-19/ej73/ej73int/.

On page 10, David discusses Oculus Rift as part of “A Peek into the Future”

Virtual Reality headsets such as Oculus Rift will provide an even more 3-D realistic experience for students (James, 2014). Furthermore, pairing these with robots will allow “telepresence”. For example, imagine a student whose body is in Beijing walking around New York City with the aid of a robot there, who transmits a live picture of everything it sees in the Big Apple and turns when the student wearing the Oculus Rift turns, walks when the student walks, and of course speaks with English speakers the words uttered in China by the student (Sofge, 2015).

James, P. (2014). This is the beginning of VR education, and it will only get better. Road to VR. Available:
http://www.roadtovr.com/world-of-comenius-virtual-reality-education-biology-lesson-leap-motion-oculus-rift-dk2/.

Sofge, E. (2015). Oculus rift and robotic heads: A match made in geek heaven. Popular Science. Available:http://www.popsci.com/oculus-rift-and-robotic-heads-match-made-geek-heaven-0.

What?

Join us in the stream or live in Hangout on Air to find out more about Oculus Rift and why David is drawn to this particular technology for its potential to engage students using augmented reality enhanced virtual spaces for language learning.

In David’s words:
“Recreating the five senses virtually and adding remote presence through robots plus laying on additional information using Augmented Reality should result in a very realistic sort of environment conducive to immersive, natural, ‘biological’ learning.

“However, in order to really reproduce a real-ish learning environment we need to have desire, need and the means to satisfy those desires and needs in our artificially created learning environment.  Doing this is not as difficult as it might seem: witness people buying and selling on Second Life, the ability to buy and sell remotely even just using Amazon.com much less using remote robots, the ability to satisfy the need for human contact through chat rooms, and so on.  You might not be able to eat a hamburger remotely but you will be able to smell one cooking and then order one delivered from your local burger shop…”

See the annotated compilation of links and final thoughts that David compiled in conjunction with this session
https://docs.google.com/document/d/1f0YJqJzt5LbYLPsFlcJVMEZYMNuiLtrHt1otO82PUuM/edit?usp=sharing

Where? Hangout on Air

How this worked at showtime June 14, 2015

Announcements 

Finally, the archived chatwing chat from this session

That’s the direct link to the hangout
we have a viewer, who’s there?
Exactly – who’s looking after the robot?
(Admin)
We are watching this URL
can you see our video?
(Admin)
we are watching
welcome
(Admin)
one of those should work
thanks for the links — I’m going to have to get back into Gdocs habit with Chromebook

Earlier this week

Sun June 7 Learning2gether with Vance Stevens – Teaching Writing on iPad and mobile devices using Voice Tools

https://learning2gether.net/2015/06/08/learning2gether-with-vance-stevens-teaching-writing-on-ipad-and-mobile-devices-using-voice-tools/

Sat June 13 Classroom 2.0

Date: Sat., June 13, 2015
Time: 9:00am PT/10:00am MT/11:00am CT/12:00pm ET
Location: Blackboard Collaborate (http://tinyurl.com/cr20live)Peggy George, Lorie Moffat and Tammy Moore will be hosting another Classroom 2.0 LIVE show. As an extension to the Classroom 2.0 Ning community, Classroom 2.0 “LIVE” shows are opportunities to gather with other educators in real-time events, complete with audio, chat, desktop sharing and closed captioning. A Google calendar of upcoming shows is available at http://live.classroom20.com/calendar.html.Join us on Saturday, June 13th, when our special guest will be Colleen King The topic for this webinar is “Math Playground Games and Apps”We are so excited to have Colleen King back on Classroom 2.0 LIVE to share her latest updates to the Math Playground including new games, iPad apps and videos. Colleen is the publisher of Math Playground, a website for elementary and middle school students, and the developer of Thinking Blocks, a series of iPad apps that teach children how to model and solve word problems. Colleen has been an educator and math consultant in the Boston area for 20+ years and has worked with students from preschool to college. She is the co-founder of two STEM programs, a hands-on science lab and a math enrichment center. Colleen is very passionate about math education and is always looking for new and innovative ways to engage students.

Colleen King created Math Playground in 2002 for students in her classes who needed a fun way to practice math facts. Since then, Math Playground has grown to include a wide variety of math topics, from problem solving and mathematical art to real world math and thinking games. When she’s not developing new activities for Math Playground, she teaches at a mathematics learning center. She enjoys sharing math strategies with other educators and has presented her work at conferences like NCTM and ISTE. Whenever she has free time, she can be found playing with her Golden Retrievers, practicing drums with her band, or exploring New England on her bicycle.

More information and details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE link athttp://tinyurl.com/cr20live. All webinars are closed captioned.

On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent “Capturing Creativity” session with our special guest Lisa Johnson (@TechChef4U). Click on the Archives and Resources tab.

When tweeting about Classroom 2.0 LIVE, be sure to use #liveclass20. Special thanks to our sponsors Weebly, The Learning Revolution and Blackboard Collaborate!

Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Steve Hargadon

Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network

One thought on “Learning2gether with David Winet about the potential of Oculus Rift in language learning

  1. Pingback: Russell Stannard GLOBINAR on Tools that Flip, Blend and Create Distance Learning Content | Learning2gether

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