Nathan Beyerlein interviews moderators of EVO Minecraft MOOC for TEFLexpress

Learning2gether Episode 321


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/nathan-beyerlein-interviews-moderators-of-evo-minecraft-mooc-for-teflexpress-on-hoa-and-blab-k_qytqkyiew.mp3?

This is the complete video of the entire interview session, starting with the Hangout on Air and ending with the cobbled-together Blab session of Nathan Beyerlein’s interviw of three moderators of EVO Minecraft MOOC, Rose Bard, Marijana Smolčec, and Vance Stevens.

On Sunday Feb 28 1400 UTC LEARNING2GETHER hosted Nathan Beyerlein who wanted to interview moderators of EVO Minecraft MOOC for TEFLExpress. We started in HoA, but the HoA crashed when Vance joined on another computer to try and share a Minecraft window from there. When it didn’t work and Vance exited the HoA from the second computer, it caused the whole HoA to close and the video of just that 15 min to be posted to YouTube. We couldn’t recover the HoA so we retreated to Blab where we continued recording the interview. Vance Camtasia’d the whole thing after the fact into one contiguous video segment, and you can see the results, plus text transcripts, and an audio rendition, above.

What was this about?

EVO Minecraft MOOC is an EVO session just ending its second run as a growing community of practice at
https://plus.google.com/u/0/communities/112993649763396826671.

Nathan Beyerlein is the Vietnam-based blog editor for
http://teflexpress.co.uk/blog/ and he asked to interview the co-moderators of #evomc16 for an upcoming blog post, which he has since produced:
http://teflexpress.co.uk/blog/tefl-and-minecraft/

2016-03-13_0846nate

Vance and Nathan were present for the interview of course, as well as co-moderators Rose Bard and Marijana Smolčec. Jeff Kuhn and Aaron Schwartz were traveling over spring break. Other moderators of this session were Bronwyn Stuckey, Barbi Bujitas, and Tamas Lorincz.

Nathan sent interview questions in advance which Vance has put into a Google Doc here
https://docs.google.com/document/d/1t6QRieOrVBrw7eTW0wUhGYNaz_M56l-gikwU36uaxio/edit?usp=sharing. EVOMC16 moderators were invited to respond

Where? Google+ Hangout on Air

The proceedings were livestreamed at

 

What actually happened?

We started out in HoA, I joined from another computer to try and screenshare a Minecraft window from there but maybe because it’s a DOS window it didn’t share, so I exited the HoA from there

MISTAKE! I was the host so even though I was still in the HoA on my other computer, my action terminated the HoA. We tried to start a new HoA but we could none of us hear anything there

In Learning2gether we’d recently learned about Blab, so we regrouped there. Check it out: https://blab.im/vance-stevens-education-minecraft

The blab video has been appended at the end of the Hangout one in the recording at the top of this post, so all components have been pieced back together. In the video, after Rose and Marijana leave, the Vance appears to be engaged in monologue but in fact he is responding to questions in text posed by the interviewer, Nathaniel, who had logged on to Blab under his Twitter handle of @natesnotions. You can see that part of the exchange in the chat transcripts, preserved here:

Text chat transcripts

Announcements

 

Earlier this week

Sun Feb 21 Vance Stevens answers question on gamification at 10 in 10

Learning2gether Episode 319

https://learning2gether.net/2016/02/21/vance-stevens-talks-gamification-on-efltalks-answers-10×10/

 

Sun Feb 21 1400 UTC Learning2gether Episode 319 CALL-IS Bb Collaborate Refresher

Learning2gether Episode 320

https://learning2gether.net/2016/02/21/learning2gether-helps-call-is-with-a-bb-collaborate-refresher/

 

Wed Feb 24 1530 UTC TESOL Virtual Seminar Gilda Martinez-Alba and Judith Cruzado-Guerrero on Wordless Books

This is not exactly open, and after the fact you probably won’t be able to get at the recording, but it’s free if you’re a TESOL member

http://www.tesol.org/events-landing-page/2016/02/24/default-calendar/connecting-wordless-books-to-websites-apps-and-other-texts-to-create-enthusiasm!

 

Sat Feb 27 1700 UTC Saturday LIVE! Show – Using Games in the Classroom

On February 27th Saturday Live hosts an “Open Mic” show on the topic of “Using Games in the Classroom.” We are using an “Open Mic” format for this show and hope you will be as excited about it as we are. We love the Open Mic format because it provides a way for all of our participants to be actively involved in the live show. For this show there will not be a guest presenter, but we are inviting all of you to join us and take the mic to engage in a conversation or share in the chat about your favorite classroom games as a teacher. Paula Naugle will facilitate the sharing and lots of great ideas will be coming from the participants. Start thinking about ways you have used games in your classroom and come prepared to share your stories and experiences on the microphone. Think back to your fondest memories of playing childhood games whether at home or at school. Think about games like dice games, board games, card games, or games using computers or mobile devices that you have enjoyed. Have you ever created original games or modified games for new purposes? Have you challenged your students to create their own games? What are some of the most successful games you have used in your classroom?

Come with your ideas, resources, and questions and together we will learn about some great possibilities for using games in the classroom and how games support learning and social/emotional development. Paula will facilitate the conversation and we hope you’ll come prepared to share something with your headset/earbuds on to take the mic and add to the conversation. We’ll have an awesome Livebinder prepared with ideas for playing and creating games and will look forward to adding your resources to the Livebinder. Invite your colleagues to join us in the conversation and we’ll all learn together.

More information and session details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at http://tinyurl.com/cr20live. All webinars are closed captioned.

On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent ”Using Technology to Engage Students with Learning Disabilities” session with Billy Krakower. Click on the Archives and Resources tab.

When tweeting about Classroom 2.0 LIVE, be sure to use #liveclass20. Special thanks to our sponsors: The Learning Revolution and Blackboard Collaborate!

Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Steve Hargadon

Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network

 

 

 

Learning2gether helps CALL-IS with a Bb Collaborate Refresher

Learning2gether Episode 320


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/we2016feb21evowebheads-learningtimes-v12-6-001-64k.mp3?

On Sunday Feb 21 Learning2gether hosted an open event for volunteers who would be webcasting from the CALL-IS EV (Electronic Village) at the TESOL 2016 conference in Baltimore, Maryland this coming April 5-8. The purpose was to update and familiarize any CALL-IS volunteers hands-on with the tool.

Recordings:

This video gives the most viewable excerpts of the much longer Bb Collaborate recording. It covers uploading and driving content such as PPT slides, web tours, and screen shares. Screen share is illustrated in sandbox mode and then in showing webcast volunteers how to log on as Session Moderators and then find where the recordings are at on the elluminate.sas server via the LearningTimes interface.

Relevant links from the text chat:

Where? Blackboard Collaborate (Elluminate)
http://webheads.learningtimesevents.org/

Thanks to an ongoing grant from http://www.learningtimes.com/

Preparation:

We’ve learned a few things about Bb Collaborate and how to cope with the new .collab file system. In a nutshell, in order to use
http://learningtimesevents.org/webheads/

IMPORTANT: Configure Bb Collaborate WELL beforehand

TIP #1 -Start with the Tech Check: http://learningtimesevents.org/webheads/tech-check/

This will install the Blackboard Collaborate Launcher if you need it

TIP #2 – If the launcher won’t open on a PC try the Brute Force method; see

http://goodbyegutenberg.pbworks.com/w/page/71255037/2014_tutorials#Tip2thebruteforcemethod

Direct link to YouTube tutorial: http://youtu.be/-Zol7rZb9uo

TIP #3 – Use Firefox instead of Chrome

 

Vance Stevens talks Gamification on EFLtalks Answers 10×10

Learning2gether Episode 319


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/vance-stevens-efltalks-answers-10-in-10-for-you-zbm4cglxzpw.mp3?

On Sunday February 21 at almost exactly 1336 UTC Vance Stevens answered a prepared-in-advance question on gamification on EFLtalks Answers 10 in 10

Here is how the question was posed to me …

This video (direct link: https://youtu.be/ZBM4CgLXZPw) is part of a gallery displayed here
http://www.efltalks.com/Videos.html

I prepared my answer in ten slides (plus an 11th closing slide):
http://www.slideshare.net/vances/how-effective-is-gamification-for-learners

Certificate_of_Presentation_10x10feb21_2016

Here is more on the event in its wider context

Sat-Sun Feb 20-21 EFLtalks Answers 10×10 -10 slides in 10 minutes

Register and log in here:  https://moodle4teachers.org/mod/wiziq/view.php?id=9857

Flyer: https://www.smore.com/kteda

https://www.youtube.com/watch?v=uyWraIbgUpg&feature=youtu.be

The excitement mounts …

And as a result of this and the original effort …

2016-03-25_1532elton

Earlier this week

Sun Feb 14 1400 UTC EVO 2016 Annual Wrap-up hosted by Jeff Lebow, Teresa Almeida d’Eca, Vance Stevens, Nina Liakos, and Mbarek Akaddar

https://learning2gether.net/2016/02/14/evo-2016-annual-wrap-up-hosted-by-jeff-lebow-teresa-almeida-deca-vance-stevens-nina-liakos-and-mbarek-akaddar/

 

Mon Feb 15 01:00 UTC Virtual Pioneers Meet & Greet in Second Life

https://plus.google.com/u/0/events/cm5nfiks1ltlpj16hjti7jjndcc

Gather around the campfire to talk about whatever education topic is on your mind!

Meet at the Virtual Pioneers Campfire in Second Life http://maps.secondlife.com/secondlife/EduIsland%209/96/53/22

Beth S O’Connell writes “I’m not sure I”ll be there, it being Valentine’s Day, but you’re all welcome to hang out.”

 

Mon Feb 15 Maha Bali on Games – recorded in Blab

ℳąhą Bąℓi مها بالي  at

#disruptivebytes: Learning with Games by DisruptMediaLearnLab@disrupt_learn on Blab

watch it on
https://blab.im/disruptmedialearnlab-disruptivebytes-learning-with-games

 

Sat Feb 20 1700 UTC – Billy Krakower on Classroom 2.0 – Technology for students with learning disabilities

We are thrilled to have Billy Krakower joining us in this webinar to share some great tips on ways to harness the power of technology to improve learning and engagement for students who have learning disabilities. This is the focus of his new book ”Using Technology to Engage Students with Learning Disabilities” which he co-authored with Sharon Plante(@iplante). The format of this webinar will be a little different. Instead of a presentation it will be conducted as an interview with Paula Naugle facilitating the session. We are excited to learn about teaching tools and strategies they recommend for students with learning disabilities, including gifted students. We’ll be asking about using assistive technology to teach core subjects and study skills, recommendations for tools that provide better content accessibility and ways to help student connect and share through tech tools among many other things. This will be a perfect opportunity for you to join us to ask your questions about working with students who have learning disabilities. The Livebinder will have tons of excellent resources!

Billy Krakower (@wkrakower), is a full-time teacher at Woodland Park Public Schools in Woodland Park, New Jersey, where he has taught computers and special education to grades 3 and 4 for over eight years. He is the Chief Financial & Event Officer for Evolving Educators, LLC (evolvingeducators.com). Billy co-moderates two weekly Twitter chats, #NJed chat and #satchat (for educational leaders). He co-hosts “SatChat Radio,” a weekly show interviewing educators on BAM Radio Network and available on iTunes. Billy is one of the lead organizers of edcampNJ and edcampLeadership North NJ. Billy is a 2014 ASCD Emerging Leader, and a member of the NJASCD Executive board and serves as the Technology Committee Chair.

More information and session details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at http://tinyurl.com/cr20live. All webinars are closed captioned.

On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent ”Creating Media for Learning”session with Sam Gliksman. Click on the Archives and Resources tab.

When tweeting about Classroom 2.0 LIVE, be sure to use #liveclass20. Special thanks to our sponsors: The Learning Revolution and Blackboard Collaborate!

Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Steve Hargadon

Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network

 

 

EVO 2016 Annual Wrap-up hosted by Jeff Lebow, Teresa Almeida d’Eca, Vance Stevens, Nina Liakos, and Mbarek Akaddar

Learning2gether  Episode 318


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/2015feb14evo_wrapup-64k.mp3?


On Sun Feb 14 Electronic Village Online, http://evosessions.pbworks.com, or EVO 2016, held its annual wrap-up online event live-streamed on http://webheadsinaction.org by Jeff Lebow, who helped host the event along with Teresa Almeida d’Eca, Vance Stevens, Nina Liakos, and Mbarek Akaddar. This event is where all involved in Electronic Village Online are invited to gather and talk about what they have learned and accomplished in the past 5 weeks.

Each session gets a 5 minute space in which to explain what they did and how they did it, and all EVOMC16 moderators and participants are invited to contribute to the conversation and to the subsequent recording. Moderators can set the timing of this conversation by reserving slots at a Google doc on behalf of their sessions, but participants are especially welcome to join the conversation and give their feedback on the session.

Timing for Wrap up Session of Feb 14, 2016

Session Speaker Time
Opening Jeff, Vance, Mbarek 14:00-14:15
Teachers as Designers Ania Rolinska 14:20
EVO ViLLAGE Heike Philp + 14:30
Class Research for Professional Development Asli Saglam 14:45
Flipped Learning John Graney etc 14:50
Teaching EFL to Young Learners PPT Nives Torresi and Nellie Deutsch 15:00
Moodle for Teachers PPT Nellie Deutsch 15:07
DREAM Act Anne Marie Forster Luu 15:20
ICT4ELT Sneza Filipovic, Marijana Smolcec + few participants 15:35
Teaching Pronunciation Differently Piers Messum, Roslyn Young, Glenys Hanson 15:15
Techno-CLIL for EVO 2016 Letizia Cinganotto & Daniela Cuccurullo 15:25
EVO Minecraft MOOC Vance Stevens and mods 15:35
eTextbook Janet Bianchini 15:45
Closure Guest speakers /Participants 15:50-16:00

Google+ events set for

Recordings


Text chat from http://chatwing.com/vancestev


Nellie Deutsch, Ed.D

Where was it held?

How to Configure Bb Collaborate beforehand

mbarek_FB

Announcements

 

Earlier this week

Sun Feb 7 1400 UTC Learning2gether Episode 316 – Vance Stevens and EVOMC16 at CO16

https://learning2gether.net/2016/02/07/vance-stevens-at-co16-evo-minecraft-mooc-and-gamification-of-teacher-professional-development/

Tue Feb 9 Learning2gether #317 – Aaron Schwartz and EVOMC16

https://learning2gether.net/2016/02/09/aaron-schwartz-on-evo-minecraft-mooc/

Feb 11 Wesley Fryer and Miguel Guhlin at the EdTech Situation Room Episode 3

Recording: https://blab.im/edtech-situation-rm-episode-3-1

 

More information @edtechsr – http://twitter.com/edtechsr

Sat Feb 13 1400 UTC – a visit to Mircea’s Magical Minecraft server

Google+ Event Page:

https://plus.google.com/u/0/events/cr3coc3csju222u5venq2vfuu7k

In Minecraft, connect to mp.evomc.tk

All participants who filled in the form for EVOMC16 are whitelisted

For VoIP tool

This worked fine for the handful of participants present

This is where Mircea learns his magic

http://scriptcraftjs.org/

The transcript of the Bb Collaborate chat contains scripts that perform magic when applied on Mircea’s server

– You joined the Main Room. ( 5:58 PM ) –

– Your chat permission has been enabled. ( 5:58 PM ) –

– Linda Gielen [San Antonio] joined the Main Room. ( 6:06 PM ) –

– Linda Gielen [San Antonio] left the Main Room. ( 6:09 PM ) –

– Robert Ogorek [Valladolid] joined the Main Room. ( 6:09 PM ) –

Robert Ogorek [Valladolid] 6:11 PM – hi, am I in?

Session Leader 6:11 PM – hi robert, we’re in skype

– Mircea [Romania] joined the Main Room. ( 6:11 PM ) –

– Linda Gielen [San Antonio] joined the Main Room. ( 6:13 PM ) –

Mircea [Romania] 6:14 PM – hi, everyone

Robert Ogorek [Valladolid] 6:14 PM – Vance I sent you contact request
yeah, I can hear you
slash what, sorry?

Mircea [Romania] 6:16 PM

/js casa()

/js casa(‘mwood’)

6:18 PM

/js casa(‘mpavi’)

Robert Ogorek [Valladolid] 6:19 PM and how do you choose the size?
shame my mic doesn´t work

Mircea [Romania] 6:20 PM

/js stairsup()

Session Leader 6:20 PM – can you hear us?

– Rose Bard [] joined the Main Room. ( 6:22 PM ) –

Robert Ogorek [Valladolid] 6:23 PM – where did you learn it?

Mircea [Romania] 6:24 PM

/js tunnel()

/js bridge()

Robert Ogorek [Valladolid] 6:25 PM – awesome!
can we have the title of the book please?

Mircea [Romania] 6:26 PM

/js lampioane()

/jsp warp

/jsp warp citadel

/jsp warp pixart

– You left the Main Room. ( 6:43 PM ) –

– You joined the Main Room. ( 6:43 PM ) –

– Your chat permission has been enabled. ( 6:43 PM ) –

Mircea [Romania] 6:46 PM

/jsp warp frozen

/jsp warp color

/jsp warp rc

– Mircea [Romania] left the Main Room. ( 6:52 PM ) –

– Mircea [Romania] joined the Main Room. ( 6:52 PM ) –

– Rose Bard [] left the Main Room. ( 7:00 PM ) –

Mircea [Romania] 7:02 PM – http://scriptcraftjs.org

/gamemode 1

– Mircea [Romania] left the Main Room. ( 7:10 PM ) –

– Lilia Isac [Moldova] joined the Main Room. ( 7:10 PM ) –

Linda Gielen [San Antonio] 7:11 PM – http://www.playclaw.com/

– Lilia Isac [Moldova] left the Main Room. ( 7:12 PM ) –

Linda Gielen [San Antonio] 7:13 PM – https://discordapp.com/

Robert Ogorek [Valladolid] 7:13 PM – have you used: http://www.clickwebinar.com
it´s quite good

– Rose Bard [] #2 joined the Main Room. ( 7:14 PM ) –

Rose Bard [] #2 7:18 PM – always good to hear you all

Linda Gielen [San Antonio] 7:18 PM – Same here!

Robert Ogorek [Valladolid] 7:18 PM – see you

– Linda Gielen [San Antonio] left the Main Room. ( 7:19 PM ) –

– Rose Bard [] #2 left the Main Room. ( 7:19 PM ) –

and we have lots of screen shots, to be posted or linked to eventually

Sat, Feb 13 1500 UTC Judy Thompson – Literacy and Pronunciation Making the Impossible Possible

Judy writes: “I am frequently asked if there is any point teaching Pronunciation to Literacy level learners? Don’t they have enough on their minds? It is not only possible, it’s empowering and fun to teach Pronunciation from the moment students begin to study English. I’ll show you how.”

In Hangout on Air

https://plus.google.com/u/0/events/cp10ec8g8qnboet6nrvqk6bdi2s?cfem=1

Sat Feb 13 1700 UTC Classroom 2.0 LIVE with Sam Gliksman

We are really looking forward to hearing from our special guest, Sam Gliksman, on our show this week. Sam is the author of Creating Media for Learning and he has some great tips and tools to share with us for designing student-centered projects! Mobile devices are redefining the nature of our everyday interactions and media creation has become part of our everyday language. If communication is the heart of education then media creation can and should be utilized for deeper and more effective learning. In this webinar we’ll look at how to design student-centered projects that use formats such as video, animation, eBooks and more. If you have a mobile device Sam would like you to download the free DAQRI app prior to the webinar so you will be prepared to experience how it works.
Apple app for iPad/iPhone
Android app

Sam Gliksman has been leading innovative technology applications in private industry and education for over 25 years. He is recognized as a prominent expert on technology and educational reform, and he currently works as an independent educational technology consultant, speaker and author. Sam has been a pioneer in promoting the use of mobile technology in education. He wrote ‘iPad in Education for Dummies’ book which was released in January 2013 which is a great primer for anyone interested in the educational applications of mobile technology. He manages the ‘iPads in Education’ network which has a membership of thousands of educators worldwide and is recognized as a leading source for the use of mobile devices in education.

More information and session details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at http://tinyurl.com/cr20live. All webinars are closed captioned.

On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent ”Small Talk about Small Tech” session with Sydney Sheren. Click on the Archives and Resources tab.

When tweeting about Classroom 2.0 LIVE, be sure to use #liveclass20. Special thanks to our sponsors: The Learning Revolution and Blackboard Collaborate!

Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Steve Hargadon

Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network

 

Sun Feb 14 20:30 UTC EVO Village grand finale Show & Tell Games Expo on EduNation in Second Life

Come along to see what great games participants in the EVO session Villaga have created as their final projects during their Electronic Village Online session

In Second Life

Aaron Schwartz on EVO Minecraft MOOC – Installing Plugins for Minecraft and Other Server-Side Geekery

Learning2gether Episode 317


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/aaron-schwartz-on-installing-plugins-for-minecraft-and-other-server-side-geekeryaaron-evomc16-6eev1e4_hsm.mp3


On Tuesday Feb 9,  Aaron Schwartz gave a talk to participants in Electronic Village Online Minecraft MOOC, #EVOMC16 on
Installing Plugins for Minecraft and Other Server-Side Geekery

This session was hosted by EVOMC16: Electronic Village Online Minecraft MOOC 2016
https://plus.google.com/u/0/events/c4pad9t2f049aph3rn5u6knp2v8

Online space used: Adobe Connect, http://adobeconnect.oit.ohio.edu/evomc16/

 

 

Vance Stevens at CO16 – EVO MineCraft MOOC and Gamification of Teacher Professional Development

Learning2gether Episode 316


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/vance-stevens-at-co16-evo-minecraft-mooc-and-gamification-of-teacher-professional-development-op26sbsnpay.mp3?



On Sunday Feb 7 at 1400 UTC Vance staked out his usual time and space at the 2016 rendition of the free online Connecting Online Conference which took place from Friday Feb 5 and ran though Sunday Feb 7
https://docs.google.com/document/d/1Kh0MBy0eKHpiMZhSXCg6Ny-mLqwP58Jdf0LTXZn5HC0/

The title of the talk was
Learning2gether with EVO Minecraft MOOC and Gamification of Teacher Professional Development

This presentation relates how #evomc16 co-moderators are using Minecraft to help teachers understand how gamification might work for them in their classrooms by giving all concerned the experience of interacting in the game.

But, Minecraft turns out to be only a vehicle for understanding the wider concept of gamification. By building elements of gamification into EVO Minecraft MOOC, this session becomes a Big G game space where participants can meet other educators to learn how their students can benefit from gamified environments. So participants here (as well as moderators) are developing their understanding of gamification while enjoying playing in the little g game of Minecraft.

Gamification is modeled in the Big G Game space through creation of a Google+ community “gameboard” and having participants figure out from there what they have to do to play the game. Eventually they end up in Minecraft in creative mode. They then graduate to coping with survival in the more challenging game environment, and through that experience learn that gamification is all about teamwork, mutual support, meeting challenges, and achieving goals, whatever they are, and however they themselves define them.

The ‘aha’ moment occurs when the players succeed in both the upper and lowercase games and realize that, if what they were trying to teach were placed in such a context, it would not only become more engaging to the learners, but their students would be taking their own learning into their own hands. This can create a powerful learning environment, but educators need to experience it for themselves in order to understand it.

These slides were repurposed for this presentation:
http://www.slideshare.net/vances/a-convergence-of-minecraft-and-clil-57860221

This follows on this blog post:
http://advanceducation.blogspot.com/2016/01/week-3-playing-big-g-game-of-evo.html

Join the conversation at the Google+ Event page
https://plus.google.com/u/0/events/c6n6fiv2gkdu2g6dfm46i36s56s

Recordings:

All presentations at Connecting Online CO16 are listed here
https://docs.google.com/document/d/1Kh0MBy0eKHpiMZhSXCg6Ny-mLqwP58Jdf0LTXZn5HC0/edit?usp=sharing

Announcements

2016-02-13_1245co16certificate


Earlier this week

Sun Jan 31 1400 UTC Thorsten Groß’s students conduct tour of Ricarda-Huch-Schule for EVO Minecraft MOOC

https://learning2gether.net/2016/01/31/thorsten-gross-students-conduct-tour-of-ricarda-huch-schule-for-evo-minecraft-mooc/

Sun Jan 31 1500 UTC Vance Stevens presents Learning2gether Episode 314 with blogs and wikis for EVO session ICT4ELT

https://learning2gether.net/2016/01/31/learning2gether-with-blogs-and-wikis-for-evo-session-ict4el/

Wed Feb 3 1400 UTC Learning2gether Episode 315 Vance Stevens presents Minecraft and Techno-CLIL for the CLIL EVO MOOC

https://learning2gether.net/2016/02/03/vance-stevens-presents-a-convergence-of-minecraft-and-techno-clil/

Connecting Online 2016 from Fri Feb 5 thru Sun Feb 7

Here’s the schedule
https://docs.google.com/document/d/1Kh0MBy0eKHpiMZhSXCg6Ny-mLqwP58Jdf0LTXZn5HC0/

Here’s the link to enroll in the 7th annul free 3-day event:
http://nelliedeutsch.wiziq.com/course/138762-connecting-online-2016

Here’s a video about CO16 and how to enroll:
https://youtu.be/RHsh6hPcQ8Q

 

 

 

 

Vance Stevens presents a Convergence of Minecraft and Techno-CLIL

Learning2gether Episode 315


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2016/02/vance-stevens-presents-on-minecraft-and-gamification-for-the-clil-evo-mooc-cfnstwye1zy.mp3?

On Wed Feb 3 Vance Stevens presented on EVO Minecraft MOOC for participants at the Techno-CLIL EVO MOOC. The talk was titled Vance Stevens on Minecraft and FLT and CLILfor the WizIQ announcement, but Vance called it

A Convergence of Minecraft and Techno-CLIL

Recordings:

This presentation is about a correspondence between two EVO (Electronic Village Online) sessions:

  1. the EVO Minecraft MOOC (EVOMC16) and
  2. Techno-CLIL (content and language integrated) approach to language development

This was the abstract

There is much evidence that Minecraft can enhance language development; for example, the cases discussed in in an article by co-moderators of the EVOMC16 session (Smolčec & Smolčec, 2014). This presentation will suggest to educators interested in adopting the CLIL approach how they might consider Minecraft as a representation of content, and see how language development might derive from interaction in a gamified environment based on that content.

The EVOMC16 session provides an opportunity for educators to understand how this might work for them by having them explore gamification through the experience of being in a game that that looks like Minecraft, but is in fact a place where they can meet other educators learning how their students can benefit from gamified environments. These educators learn through following a model whereby they go to a Google+ community and figure out from there what they have to do to play the game. Eventually they end up in Minecraft in creative mode, and then graduate to coping with survival, as they come to see, by cooperating with other players in the more challenging game environment.  The ‘aha’ moment occurs when the players succeed and realize that if what they were trying to teach were placed in such a context, it would not only become more engaging to the learners, but their students would be taking their own learning into their own hands. This can create a powerful learning environment, and educators need to experience it for themselves in order to understand it.

So, we are all learning about gamification here. It’s not so much about Minecraft. Minecraft is the little g game (Gee, 2008), the enabler of our emerging knowledge of gamification. When you enter survival mode you’ll find that you are assisted by others in world. With their help you stay alive and learn. So gamification turns out to be learning through teamwork and mutual support and meeting challenges and achieving your goal, whatever it is. In this game you set your own goals. By achieving your goals in the game light bulbs go off in your head and light your way to some realization of how what you are learning in Minecraft might work to meet your real world challenges.

References

Gee, J.P. (2008) “Learning and games.” The ecology of games: Connecting youth, games, and learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. (pp. 21-40). Available: http://ase.tufts.edu/DevTech/courses/readings/Gee_Learning_and_Games_2008.pdf

Smolčec, M & Smolčec, F. (2014). Using Minecraft for Learning English. TESL-EJ 18, 2 (1-15). Available http://tesl-ej.org/pdf/ej70/int.pdf. Includes an editorial introduction by Vance Stevens.

The talk followed along the lines of this blog post
http://advanceducation.blogspot.ae/2016/01/week-3-playing-big-g-game-of-evo.html

Google+ event
https://plus.google.com/u/0/events/c6flemojt2c16l4tcufb7j31r04

Announcements

Earlier this week

Sun Jan 31 1400 UTC Thorsten Groß’s students conduct tour of Ricarda-Huch-Schule for EVO Minecraft MOOC

https://learning2gether.net/2016/01/31/thorsten-gross-students-conduct-tour-of-ricarda-huch-schule-for-evo-minecraft-mooc/

 

Sun Jan 31 1500 UTC Vance Stevens presents Learning2gether Episode 314 with blogs and wikis for EVO session ICT4ELT

https://learning2gether.net/2016/01/31/learning2gether-with-blogs-and-wikis-for-evo-session-ict4el/