Learning2gether Episode 523
Jump to Vance’s presentation on Leveraging language learning through the participatory culture surrounding Minecraft
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The JALT CALL games and play forum took place on Saturday, November 13 2021
Full webinar recording, speakers James York, Deborah Healey, and Vance Stevens
Vance was invited by the Japan Association of Language Teachers, by Hanaa Khamis and Brian Teaman, Program Co-chairs for JALT CALL to join the panel at the games and play forum.
Other events from the Nov 13 JALT conference preview are being posted on the JALT YouTube channel
About the forum
The forum showcased the theme of games and play as a preview of the JALT CALL conference which will occur in June of 2021. The JALT conference in November is scheduled for online only.
The format of the forum was 90 minutes, with 3 different presentations of about 20 minutes each, allowing 30 minutes for introductions and discussion among the presenters and organizers as well as the audience.
All of the materials are available at the direct link to the forum on Edzi.la – https://jalt2021.edzil.la/session/2415
Useful links posted in the Zoom text chat
The journal site is available here btw. If you are using games, play or other ludic activities in your teaching, please consider submitting a paper or joining our community https://llpjournal.org/
Deborah’s resources are at
More at https://www.deborahhealey.com
Vance Stevens’s slides are here, https://bit.ly/jalt2021vance
Please bring them up if you want to follow them while watching the recordings.
In his presentation, Vance referred to : Stevens, V. (2021, April 17). Virtual worlds at virtual conferences: A keynote presentation at the first annual VirtuaTeLL conference TeLL SIG at NYS TESOL [Google Doc]. https://docs.google.com/document/d/1DPsJ6C3_tLLarXPMytSr9OBKZfmqnKd2NWItiWmkinE/edit?usp=sharing
The conference was free,
but required pre-registration on https://jalt2021.edzil.la/
Vance’s presentation on Leveraging language learning through the participatory culture surrounding Minecraft
What the talk is about
Leveraging language learning through the participatory culture surrounding Minecraft
My focus here is on Minecraft and helping teachers to understand the participatory culture surrounding such games and how they can use this to leverage their students’ learning of the target language. Over the years the EVO Minecraft MOOC community has accumulated considerable anecdotal and some quantitative data regarding their students’ acquisition of target language occurring both in and around this challenging and enjoyable game. However, to be effective in a student-teacher dynamic, teachers have to experience for themselves the many nuances of the game as they strive to communicate to others their discoveries, as students tend to do during and after game play through a target language which, in many cross-cultural contexts, tends to be English. EVO Minecraft MOOC was conceived as an environment to foster discovery learning among teachers learning the game, and by extrapolation with their students, via critical thinking, and problem solving through meaningful play.
Minecraft tends to be highly gamified (in the sense that certain aspects are designed to hold people in the game and allow them to gain increasing powers as they master lower level accomplishments), but it also has great potential as a game-based platform for teaching and modeling content concepts in numerous disciplines, and I would want to elaborate on this a bit.
I have a number of presentations and publications on this topic, all available online, which I have created over the past 7 years of EVO Minecraft MOOC, mostly listed at https://vancestevens.com/papers/ and http://missions4evomc.pbworks.com/.
As usual my talk was written out in advance
I created a Bit.ly link for the slides – jalt2021vance
And I prepared a prose version and placed it at a Bit.ly link for the text – vance2021jalt
If you go to either link, you will find a link there for both versions of the presentation
The recording above was extracted from the recording of the entire forum, provided to presenters to do with as they liked.
Promotion and Feedback
Announcements were posted to these Facebook groups
- Learning2gether – https://www.facebook.com/groups/learning2gether
- Webheads in Action – https://www.facebook.com/groups/webheadsinaction/
- TALIN – Teaching and Learning in IsolatioN – https://www.facebook.com/groups/talin2020
- EVO Minecraft MOOC – https://www.facebook.com/groups/evomc
Wed 1 Sept – Thu 30 Sept Brief reflections on Virtual World MOOC 2021
Sat 2 Oct TexLER Texas Language Education Research conference – free
On on October 2nd, 2021 will be held the 22nd annual TexLER (Texas Language Education Research) conference .
Learn more about this free virtual conference at www.texler.org.
- Register (it’s free!) to attend by going to – www.texler.org/registration.html
- Share the registration link with your professional networks
- Encourage students, colleagues, and networks to get involved by connecting them with our Facebook page, Twitter, and website.
This blog is written and maintained by Vance Stevens
You are free to share-alike and with attribution under https://creativecommons.org/licenses/by-sa/4.0/
The date of this update is December 1, 2021 02:00 UTC
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