Vance Stevens on Gamification and CLIL, A Minecraft perspective: webinar for Techno-CLIL EVO session

Learning2gether Episode 357


Download mp3:
https://learning2getherdotnet.files.wordpress.com/2017/01/vance-stevens-on-gamification-and-clil-a-minecraft-perspective.mp3?

Where? In WizIQ

https://live.wiziq.com/aliveext/LoginToSession.aspx?SessionCode=ms1NDVAmDFVoA1R5ShJDNQ%3d%3d

What is this about?

Vance Stevens was invited to give a talk for the EVO Session Techno CLIL on the congruence of that session with EVO Minecraft MOOC, which Vance is co-moderating for the 3rd year in a row. After looking at some of the assumptions of CLIL, Content and Language Integrated Learning, Vance shows how three of these, language competence, learning curricular subjects in a foreign language, and combining teaching strategies and technical tools, are supported in Minecraft.

In Vance’s view, one teaching strategy supported by Minecraft with great potential for CLIL is gamification. Vance touches on the MOOC concept and community as curriculum before introducing Gee’s notion of Big G and little g games as one framework for gamification. The little g game is Minecraft, but the big G game is EVO Minecraft MOOC, which was itself designed as a game.

Vance explains how the Big G game of EVO Minecraft MOOC was designed and what happens when participants go to the Google+ Community and figure out what to do to play the Big G game, and what they learn by doing so.

This is contextualizes what the organizers of this session put in the description they left on WizIQ.

Description About Class

Vance Stevens on Minecraft for language teaching and CLIL

Vance will explore the potential of Minecraft for language teaching and CLIL.

We are all learning about gamification here, it’s not so much about Minecraft. Minecraft is the little game, the enabler of our emerging knowledge of gamification. When you enter survival mode you’ll find that you are assisted by others in world. With their help you stay alive and learn. So gamification turns out to be learning through teamwork and mutual support and meeting challenges and achieving your goal, whatever it is. In this game you set your own goals. By achieving your goals in the game light bulbs go off in your head and light your way to some realization of how what you are learning in Minecraft might work to meet your real world challenges.

You have to enroll in the EVO session to reach the link below, so I made a Camtasia version and uploaded it to YouTube here, https://youtu.be/VT8vVmMQAhs. It’s the video at the top of this post.

But here is the recording in WizIQ as stored in the course.
https://live.wiziq.com/aliveext/recording.aspx?VIFBJLbQddLg8QT1BvF%2bURiNh88FkRdYaktyBOYYKJESuoaE%2fsz%2b36wCCS8bFyhAn0k8pkYUIuIhp%2brC%2bNTVhpN6NCWydXmyJMSZBpkT4TpGLjwIFiEqwK1cToNp0vJqP4Ol%2b%2bE23yU%3d

I made a Camtasia version viewable by all because it gives the participant view with participant text chat visible and my web cam prominent, unlike the view I recorded while streaming as I was presenting it, so that people in our networks would be able to tune in live, or play the recording immediately thereafter.

Streaming details: 

Watch on YouTube, https://youtu.be/9dL86MYNjQ4

or here

Text chat from WizIQ
https://docs.google.com/document/d/1IldDkTrCVABl84I1o94yt5wj5PYFJ5X7auGuf38Bj9M/edit?usp=sharing

 

Reactions

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Earlier this week

Learning2gether Episode 356 Sat Jan 7 1400 UTC Electronic Village Online Kickoff Webcast

https://learning2gether.net/2017/01/07/electronic-village-online-kickoff-webcast/

Tuesday, Jan 17, ICT4ELT EVO 2017 event – Nicky Hockly, Going Mobile

Nicky Hockly is Director of Pedagogy of The Consultants-E, an award-winning online training and development organisation. She has worked in the field of English Language Teaching since 1987, is an international plenary speaker, and gives workshops and training courses for teachers all over the world. Nicky writes regular columns on technology for teachers in ETP (English Teaching Professional) magazine, and in the ELTJ (English Language Teaching Journal). She has also written several prize-winning methodology books about new technologies in language teaching, many of them with co-author Gavin Dudeney. The latest of these books are Focus on Learning Technologies (2016), and ETpedia Technology (forthcoming 2017). She is a member of the Oxford University Press ELT Expert Advisory Panel, a Consultant for the Cambridge English Teacher platform (Cambridge University Press), and is a member of the NILE Advisory Panel, as well as being a member of the TESOL Journal Advisory Board. Nicky lives in Barcelona, and is a technophobe turned technophile.

You can find out more about Nicky on The Consultants-E website here, including a complete list of her publications.

Recording (Adobe Connect)
https://connect.carnet.hr/p5ygd9wlq8e

Show notes
http://ict4elt2017participants.pbworks.com/w/page/114275563/Week%202%20Live%20Session

Tuesday, Jan 10, ICT4ELT EVO 2017 event – Using Wikis in Education

Elizabeth Anne and José Antônio give participants a tour on the many ways PBworks and other wikis can be used in class with students and with peer teachers to share and collaborate. They will showcase practical examples of projects carried out using this tool.

Recording (Bb Collaborate)
https://sas.elluminate.com/site/external/installinfo/playback?sid=75&psid=2017-01-10.0829.M.7AE801FFB697DA460D4BF25AA8C21B.vcr

Show notes
http://ict4elt2017participants.pbworks.com/w/page/114274885/Week%201%20Live%20Session

Fri Jan 13 Rob Howard and Nellie Deutsch on Techno CLIL

Log in required: https://moodle4teachers.org/login/index.php

2 thoughts on “Vance Stevens on Gamification and CLIL, A Minecraft perspective: webinar for Techno-CLIL EVO session

  1. Pingback: Il Blog di Tino Soudaz 2.0 ( un pochino)

  2. Pingback: Special streaming from EVO Minecraft MOOC from in-world using Discord | Learning2gether

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