Learning2gether Episode #351
On Sunday November 13, 2016, at the sweet-spot hour of 1400 UTC, EVO2017 moderators-in-training held their wrap up with an event billed as a “Celebration of Moderator Voices”.
About this event
All EVO2017 moderators were invited to join us in chat in Bb Collaborate to share our experiences with this year’s round of EVO Moderator acculturation, show off their session spaces, and talk about what happens next.
- Bb Collaborate recording:
- Bb Collaborate and Chatwing transcripts
Join us live or watch the stream / replay the recording here:
About the recordings
There are two video recordings here. The one at the top of the page is voice and whiteboard from the Bb Collaborate recording as rendered by the Elluminate Publish tool, which extracts video mp4, audio mp3, and text chat rtf from the link to the recording parked at Elluminate.com. The other recording, above, is from the stream made at YouTube/Live using XSplit recorders. I noticed on first viewing this video, and others have noticed during streaming with XSplit, that it starts out in focus and then becomes blurry just a minute or two into the recording. XSplit is a freemium product which I am using because I’m not able to get OBS (Open Broadcasting Software) to stream to EVENTS set up in YouTube/Live. Now that I’ve had more experience with the nature of the tools necessary, I will revisit that, perhaps this Sunday, in an experimental HoA. I can set an event and know that I can get it to work with XSplit, but try at first to connect OBS, in case I can see what I was doing wrong.
At this moment, on reviewing the video recording, I don’t see this blurring. If I move my cursor through the unplayed frames, I see blurring in some distant frames, but this resolves itself in seconds as I hover over that frame. My suspicion initially was that XSplit was deliberately blurring the recording in order to push users into using the paid product, but now it appears that this might have been an artifact from the speed at which the video was processed onto YouTube. I’ll need to experiment further with both XSplit and OBS.
Learning2gether is not a fee-based endeavor, so this is something I wish to avoid. There are expenses associated with Learning2gether. The WordPress site where this blog is kept requires a modest annual payment, and http://LearningTimes.org have long supported Webheads, from which L2g derives, with a grant allowing use of Bb Collaborate, which has been invaluable to us over the years.
In any event, I continue to learn what I can about streaming, and the only way to do that is to practice and see what happens. If you have any suggestions, I would welcome your comments here – Vance
- Webheads in Action
- TAEdTech https://www.facebook.com/groups/TAEdTech/
- Learning with Computers
- Web 2.0 Teaching and Learning
- Teachers for Interactive Language Learning (TILL)
- Webheads in Action
- EdTech Mojo
- EVO Moderators 2017
Join in this Saturday, November 12th for Education Impact Day
Time where you are?
Designers for Learning asks, “What impact will you make?” On Saturday, November 12th, join Designers for Learning during Education Impact Day, a free global online conversation with twelve featured speakers who will share their perspectives on educational impact, including past successes, current initiatives, and needed innovations. Each hour features a different invited speaker who will focus on a topic related to his or her expertise, including education policy, instructional design, digital media, and educational technology.
See the full speaker schedule at: http://designersforlearning.org/edimpact16
Excerpts, and a chronological lineup of the speakers
Heidi Silver-Pacuilla, U.S. Department of Education, Office of Career, Technical, and Adult Education
Heidi Silver-Pacuilla oversees the contracts delivering professional development, technical assistance, and program guidance funded with national leadership moneys allocated under the Adult Education and Family Literacy Act.
Robert L. Russell, Program Director, Education & Human Resources, National Science Foundation
A developmental psychologist by background, I have spent most of my career directing organizations or projects that engage students and the public in iSTEM or health in museum, community or media contexts.
Lisa Petrides, CEO and Founder of the Institute for the Study of Knowledge Management in Education (ISKME),
In 2007, she led the creation of OER Commons, a digital public library for OER and collaboration platform. She also produces ISKME’s flagship event dedicated to catalyzing education innovation, Big Ideas Fest.
Patti Constantakis, Director of Adult Learning Initiatives, Digital Promise
Her work focuses on spurring the use of technology in adult education by working with educators, researchers and entrepreneurs to create and implement quality digital learning opportunities for adult learners.
Ali Carr-Chellman, Dean of the College of Education & Professor of Curriculum and Instruction, University of Idaho
Her work focuses on diffusion of innovations, change management, gaming, gender, and cybercharter schooling. She has focused her recent work on boys and gaming to learn as well as public intellectualism in the field of Learning, Design & Technology.
Monica W. Tracey, Associate Professor of Learning Design and Technology, Wayne State University
Her teaching and research focuses on theory and design-based research of interdisciplinary design including design thinking, designer reflection and designer decision-making.
Drew Davidson, Director and Teaching Professor, Carnegie Mellon’s Entertainment Technology Center
Drew Davidson is a professor, producer and player of interactive media. He is interested in stories and transformational experiences across texts, comics, games and other media.
Paula Angela Escuadra, Head of Content Partnerships, Collective Shift
Paula Escuadra has a vested interest in using game-based learning and connected learning principles to help educators and mentors empower and inspire 21st century youth to become resilient systems thinkers who can save the planet and change the world (ask her about SimCityEDU and Battleground 538 on GlassLab Games!). Paula uses her years of experience from the video game industry to redesign conversations and action around local youth empowerment and global resilience.
Mizuko Ito, University of California, Irvine
Mizuko Ito is a cultural anthropologist of technology use, examining children and youth’s changing relationships to media and communications. In Japan, her research has focused on mobile and -portable technologies, and on gaming, digital media production, and Internet use.
Camille Dickson-Deane, Educational-Instructional Designer/Lecturer, Williams Centre for Learning Advancement Faculty of Business & Economics, The University of Melbourne, Australia
Dr. Camille Dickson-Deane focuses her research interests around the pedagogical usability of online learning environments and the process of designing innovative instructional solutions specifically for the online realm.
Jared Stein, Canvas by Instructure
I strive to help teachers enhance learning with technologies and practices that increase flexibility and improve outcomes. I look for creative, research-based solutions that make a measurable, positive impact on students, teachers, and organizations.
Eugene Kowch, Werklund School of Education, University of Calgary
Dr. Kowch believes strongly that educational technology scholars and practitioners are positioned to be the next generation of change leaders in the information age.
What: Free online webcast to explore educational impact with innovators in the field
When: Saturday, November 12th, 9:00 am – 9:00 pm EST
Who: 12 featured speakers (see speaker bios & speaking schedule)
Sat Nov 12 1700 UTC Sam Patterson – Introducing Hour of Code Week Dec 5-11 – on Classroom 2.0
Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network