EVO2017 training wrap up with celebration of moderator voices

Learning2gether Episode #351

Download mp3:

On Sunday November 13, 2016, at the sweet-spot hour of  1400 UTC, EVO2017 moderators-in-training held their wrap up with an event billed as a “Celebration of Moderator Voices”.

About this event 

All EVO2017 moderators were invited to join us in chat in Bb Collaborate to share our experiences with this year’s round of EVO Moderator acculturation, show off their session spaces, and talk about what happens next.

Where? Blackboard Collaborate (Elluminate)
Thanks, as always, to an ongoing grant from http://www.learningtimes.com/


Join us live or watch the stream / replay the recording here:

About the recordings

There are two video recordings here. The one at the top of the page is voice and whiteboard from the Bb Collaborate recording as rendered by the Elluminate Publish tool, which extracts video mp4, audio mp3, and text chat rtf from the link to the recording parked at Elluminate.com. The other recording, above, is from the stream made at YouTube/Live using XSplit recorders. I noticed on first viewing this video, and others have noticed during streaming with XSplit, that it starts out in focus and then becomes blurry just a minute or two into the recording. XSplit is a freemium product which I am using because I’m not able to get OBS (Open Broadcasting Software) to stream to EVENTS set up in YouTube/Live. Now that I’ve had more experience with the nature of the tools necessary, I will revisit that, perhaps this Sunday, in an experimental HoA. I can set an event and know that I can get it to work with XSplit, but try at first to connect OBS, in case I can see what I was doing wrong.

At this moment, on reviewing the video recording, I don’t see this blurring. If I move my cursor through the unplayed frames, I see blurring in some distant frames, but this resolves itself in seconds as I hover over that frame. My suspicion initially was that XSplit was deliberately blurring the recording in order to push users into using the paid product, but now it appears that this might have been an artifact from the speed at which the video was processed onto YouTube. I’ll need to experiment further with both XSplit and OBS.

Learning2gether is not a fee-based endeavor, so this is something I wish to avoid. There are expenses associated with Learning2gether. The WordPress site where this blog is kept requires a modest annual payment, and http://LearningTimes.org have long supported Webheads, from which L2g derives, with a grant allowing use of Bb Collaborate, which has been invaluable to us over the years.

In any event, I continue to learn what I can about streaming, and the only way to do that is to practice and see what happens. If you have any suggestions, I would welcome your comments here – Vance


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Earlier this week

Learning2gether 350 Sun Nov 6 1400 UTC – Halfway-through-training meeting of EVO2017 moderators


Sat Nov 12 1400 UTC Education Impact Day 12-hour webathon

Join in this Saturday, November 12th for Education Impact Day

Time where you are?


Designers for Learning asks, “What impact will you make?” On Saturday, November 12th, join Designers for Learning during Education Impact Day, a free global online conversation with twelve featured speakers who will share their perspectives on educational impact, including past successes, current initiatives, and needed innovations. Each hour features a different invited speaker who will focus on a topic related to his or her expertise, including education policy, instructional design, digital media, and educational technology.

Please join us! Register here to receive your webcast login credentials.

See the full speaker schedule at: http://designersforlearning.org/edimpact16

Excerpts, and a chronological lineup of the speakers

Heidi Silver-Pacuilla, U.S. Department of Education, Office of Career, Technical, and Adult Education

Heidi Silver-Pacuilla oversees the contracts delivering professional development, technical assistance, and program guidance funded with national leadership moneys allocated under the Adult Education and Family Literacy Act.

Robert L. Russell, Program Director, Education & Human Resources, National Science Foundation

A developmental psychologist by background, I have spent most of my career directing organizations or projects that engage students and the public in iSTEM or health in museum, community or media contexts.

Lisa Petrides, CEO and Founder of the Institute for the Study of Knowledge Management in Education (ISKME),

In 2007, she led the creation of OER Commons, a digital public library for OER and collaboration platform. She also produces ISKME’s flagship event dedicated to catalyzing education innovation, Big Ideas Fest.

Patti Constantakis, Director of Adult Learning Initiatives, Digital Promise

Her work focuses on spurring the use of technology in adult education by working with educators, researchers and entrepreneurs to create and implement quality digital learning opportunities for adult learners.

Ali Carr-Chellman, Dean of the College of Education & Professor of Curriculum and Instruction, University of Idaho

Her work focuses on diffusion of innovations, change management, gaming, gender, and cybercharter schooling. She has focused her recent work on boys and gaming to learn as well as public intellectualism in the field of Learning, Design & Technology.

Monica W. Tracey, Associate Professor of Learning Design and Technology, Wayne State University

Her teaching and research focuses on theory and design-based research of interdisciplinary design including design thinking, designer reflection and designer decision-making.

Drew Davidson, Director and Teaching Professor, Carnegie Mellon’s Entertainment Technology Center

Drew Davidson is a professor, producer and player of interactive media. He is interested in stories and transformational experiences across texts, comics, games and other media.

Paula Angela Escuadra, Head of Content Partnerships, Collective Shift

Paula Escuadra has a vested interest in using game-based learning and connected learning principles to help educators and mentors empower and inspire 21st century youth to become resilient systems thinkers who can save the planet and change the world (ask her about SimCityEDU and Battleground 538 on GlassLab Games!). Paula uses her years of experience from the video game industry to redesign conversations and action around local youth empowerment and global resilience.

Mizuko Ito, University of California, Irvine

Mizuko Ito is a cultural anthropologist of technology use, examining children and youth’s changing relationships to media and communications. In Japan, her research has focused on mobile and -portable technologies, and on gaming, digital media production, and Internet use.

Camille Dickson-Deane, Educational-Instructional Designer/Lecturer, Williams Centre for Learning Advancement Faculty of Business & Economics, The University of Melbourne, Australia

Dr. Camille Dickson-Deane focuses her research interests around the pedagogical usability of online learning environments and the process of designing innovative instructional solutions specifically for the online realm.

Jared Stein, Canvas by Instructure

I strive to help teachers enhance learning with technologies and practices that increase flexibility and improve outcomes. I look for creative, research-based solutions that make a measurable, positive impact on students, teachers, and organizations.

Eugene Kowch, Werklund School of Education, University of Calgary

Dr. Kowch believes strongly that educational technology scholars and practitioners are positioned to be the next generation of change leaders in the information age.


Sat Nov 12 1700 UTC Sam Patterson – Introducing Hour of Code Week Dec 5-11 – on Classroom 2.0

Saturday, November 12, 2016
Hour of Code and BeyondThe Hour of Code week will be here soon (Dec. 5-11, 2016) and we are thrilled to have Sam Patterson as our special guest to kick off our preparation for the Hour of Code week. He will share details about the Hour of Code and tips and resources you can use to get your classes involved in this exciting, life-changing experience as well as ways to move beyond the hour of code. He will share his passion for coding and programming with students as creators as well as consumers through their stories, and student examples and how to move from the Hour of Code to coding to learn. Sam is the author of Programming in the Primary grades: Beyond the Hour of Code, Poet, Writer, blogger, teacher of students: Sam has taught in independent schools since 2002 in the subjects of English, writing, darkroom photography, algebra, algebra 2, and pre-calc, K-5 technology, and making and tinkering. Sam is a innovator on campus and he uses his blog to reach out to his campus environment and to reach beyond into the community of connected educators.Remember to follow us on Twitter: #liveclass20More information and session details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm EST (Time Zone Conversion) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at http://tinyurl.com/cr20live. All webinars are closed captioned.On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent “Becoming a Connected Educator” session with Craig Yen. Click on the Archives and Resources tab.Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Paula Naugle, Steve Hargadon

Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network


One thought on “EVO2017 training wrap up with celebration of moderator voices

  1. Pingback: L2g first attempt at streaming HoA through a YouTube/Live event watch page | Learning2gether

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