Learning2gether Episode 325
On Wed and Thu Apr 6 and 7, David Winet gave two talks as part of the 2016 TESOL Baltimore Classroom of the Future series of presentations, the topics of which can be subsumed under the catchy title of the first one,”VR and AR and Robots, Oh My! ”
The above video is from the Learning2gether Apr 7 David Winet presentation on robots in the classroom of the future from TESOL Baltimore in the Classroom of the Future pavilion in the Expo Hall, entitled:
Superblend: Using Robots for ESL Telepresence, or how to be in two places at one time
Dave Winet asked Vance Stevens to try and archive his talk at TESOL 2016. Ever pushing the edge of the envelope, Dave will attempt to get a robot to join his presentation (ironically bringing two entities into the same physical space at one time) whereas Vance will attempt to surmount bandwidth challenges to webcast the event via HoA. Join our fiasco or witness a seminal event, webcast from TESOL Baltimore. Anything can happen.
And it worked!! :-))
Google+ Hangout on Air:
- You Tube: https://youtu.be/rjgk2sGNGs0
Summary: Robots permit ESL “telepresence,” being in two places at one time. Students can learn and interact with people, places and things in faraway places or nearby. Robots allow teachers to extend the learning realm for students, generating interest and excitement. An actual robot will be in attendance at the presentation!
Objective: To acquaint attendees with the idea of using robots, controlled through internet, to allow students to actually be in two places at once — the comfortable, safe classroom environment, and the exotic, exciting places a robot can visit. The attendees will see how this kind of McLuhanesque extension of ourselves leads to learning language and culture in a visceral, 100%-present kind of way. Attendees will be able to have a go at controlling the robots themselves, both inside the Convention Center and at great distances such as Paris, France, and will understand how students’ interest can be magnified by face-to-face contact with real people, places and things that matter to and intrigue them. Whether it’s by attending a regular university class, “visiting” Machu Picchu or Times Square in real time, or interviewing the man-on-the-street in Peoria, London or Mumbai, the use of robots will be seen to offer tremendous potential for learning language, understanding culture and participating in meaningful group experience with their classmates. I am requesting 45 minutes to explain to attendees how to: drive the robot, give participants a chance to try it for themselves, and use robots in different locales for different types of learning.
April 6, 2016 – VR and AR and Robots, Oh My! Recording:
|The new 3-D virtual reality headsets are something like the 2-D virtual reality site Second Life but even more compelling and immersive for listening, speaking and reading at every level. Remote-control robots also offer tantalizing prospects for English teaching. Put together, they can create an effective enhanced-reality learning environment.|
Realistic 3-D “virtual world” environments using Oculus Rift, Google Cardboard and other headsets create an immersive environment for students to learn in a non-mediated, direct fashion not unlike the way children learn their own languages, but with the added educational benefit of “augmented reality” elements such as explanatory words superimposed on real-world settings and the ability to generate testing and competition within those environments, seamlessly connecting the real world, imaginary worlds and ESL tasks all in one. Personal robots, another emerging technology with educational potential, allow a learner or a whole class to experience “telepresence,” that is, the ability to be in two places at once, for example, in a classroom in Peoria and inside the Coliseum in Rome, able to move around in real time, communicate with real people in a faraway place, and, with the addition of “augmented reality” elements, to use those experiences for language acquisition. Pairing 3-D headsets with robots can take the immersive educational experience one step further by obviating the need for a smartphone or mouse for navigation and just allowing natural body movements like head-turning and walking to inform the learning experience. Participants will try out VR headsets during the presentation.
The Learning2gether Blackboard Collaborate room was used on April 6, 7, & 8 for CALL-IS events being webcast from the annual TESOL Convention in Baltimore. This room is available on a long-standing grant from LearningTimes, http://learningtimes.com, to Learning2gether as an instantiation of Webheads in Action, and LearningTimes have kindly agreed to support TESOL CALL-IS webcasts through donation of two additional rooms as well, to support the need to run two Collaborate rooms at the same time for EV fair classics, and at 20 min intervals on other occasions throughout the conference.
See the CALL-IS schedule at http://call-is.org/ev/schedule.php
- Facebook Groups
- Learning with Computers https://www.facebook.com/groups/6577061586/
- TAEdTech Sig https://www.facebook.com/groups/TAEdTech/
- Multiliteracies https://www.facebook.com/groups/evomlit/
- Webheads in Action
- Learning2gether https://www.facebook.com/groups/learning2gether/
- Google+ Communities Announcements
- EdTech Mojo
- Teachers for Interactive Language Learning (TILL)
- Web 2.0 Teaching and Learning
- EdTech Mojo
In addition, the webcast announcement has been posted to the CALL-IS Facebook and Twitter Accounts. You can find them here:
Be sure to “like” and “follow” the interest section before the conference to stay connected on social media.
Use the hashtag #EVILLAGE2016 in your tweets to help promote the electronic village.
Connection information found at http://callis2016.pbworks.com/ is replicated here, with some enhancments
Hot Topics: Going Massive — Online Course Development in MOOCs. 8:00-9:20 am, EDT
InterSection: CALL-IS with MWIS: Creating, Adapting, and Using Content for Mobile Apps. 9:30 – 11:15 am, EDT
The Electronic VIllage Online (EVO) Best of 2016. 1:00-2:50pm, EDT
Developers’ Showcase. 3:00-4:45pm, EDT
CALL-IS Open Meeting. 6:45-8:15pm, EDT
Virtually Connecting on Twitter: https://twitter.com/VConnecting
Fri Mar 25 1730 UTC EVO Minecraft MOOC server tour by Aaron Schwartz and Jeff Kuhn at OU CALL Conference
Aaron Schwartz invited the #EVOMC16 to a conference presentation where he and Jeff Kuhn will be discussing their EVO experiences and inviting folks to tour the EVO Server during the afternoon tech fair at the Ohio University CALL Conference
The presentation, titled “Minecraft for Professional Development and Networking,” will be an informal part of the fair, but we will have computers open demonstrating our G+ Community via our Adobe Connect meeting spac link:
If you are available, please join us on the server and/or in the adobe connect session so you can interact with other teachers and CALL professionals and demonstrate our community in action!
You can interact with other participants at our Google+ community Event here
The tech fair was scheduled for 1:30pm to 2:30pm EST…that’s 5:30-6:30pm UTC.
Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network
Please join our free Designers for Learning webcast tomorrow as part of ourinstructional design service-MOOC. We will be reviewing our progress as we reach the mid-point of the 12-week MOOC. Over 1,300 participants have enrolled in the free and open course that centers on the design and development of open educational resources (OER) for adult basic education (ABE). In this project-based MOOC, participants are networking and gaining instructional design experience while developing instructional materials that will be made available for free to adult educators and learners in the Adult Learning Zone group on OER Commons.
Read more about the webcast and Designers for Learning’s involvement in upcoming conferences where participants from our projects will be presenting:
#OpenABE Service-MOOC Webcast
Please join our free live webcast tomorrow, Thursday, March 31st (see the time where you live) as part of our instructional design service-MOOC on Canvas Network. You can view the live webcast (or find the link to the recording after) on the Live Webcast and Recordings page within Canvas. Here is a webcast overview:
Dr. John Baaki will host our conversation. In addition to a few of our course facilitators and subject matter experts, we have assembled a small panel of participants from this course who will share their perspectives as educators working with our target audience of adult learners, including Ruth Sugar, Patricia Hernandez, Alfons Prince, and Magxina Wageman. As in past webcasts, course participants are asked to please post your questions or comments before the webcast in our Ask a Subject Matter Expert forum, or live tweet questions and comments during the webcast using the #openabe hashtag on twitter.
|We have had so many great presenters on Classroom 2.0 LIVE sharing the ways they use technology in their classrooms to support learning. In almost every webinar questions come up about issues related to copyright and fair use. We are excited to be able to get some background and answers to our questions in this week’s webinar with our special guest presenter: Dr. Royce Kimmons. We hope you will plan to join us for this valuable information!
Dr. Kimmons is currently an Assistant Professor for Instructional Psychology and Technology at Brigham Young University. He specializes in social networking, teacher education, technology integration, professional development, web applications and game development.
More information and session details are at http://live.classroom20.com. If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at http://tinyurl.com/cr20live. All webinars are closed captioned.
On the Classroom 2.0 LIVE! site (http://live.classroom20.com) you’ll find the recordings and Livebinder from our recent ”Fostering Learning, Engagement and Community with Remind” session with Jordan Pedraza, Community at Remind, @JordanPedraza; Michael Buist, 5th Grade Teacher at Knox Gifted Academy in Chandler, AZ (@BuistBunch); Carla Jefferson, Instructional Technology Coordinator, Darlington, SC (@mrsjeff2u); Joe Oliphant, Co-Principal and Former 2nd Grade Teacher, Propel Braddock Hills High School, Braddock Hills, PA (@Joe_Oliphant). Click on the Archives and Resources tab.
Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Paula Naugle, Steve Hargadon
Visit Classroom 2.0 at: http://www.classroom20.com/?xg_source=msg_mes_network
Here’s SMORE: https://www.smore.com/z6bna
SLMOOC16 – Created with Haiku Deck, presentation software that inspires;