Vance Stevens presents a Convergence of Minecraft and Techno-CLIL

Learning2gether Episode 315

On Wed Feb 3 Vance Stevens presented on EVO Minecraft MOOC for participants at the Techno-CLIL EVO MOOC. The talk was titled Vance Stevens on Minecraft and FLT and CLILfor the WizIQ announcement, but Vance called it

A Convergence of Minecraft and Techno-CLIL

Recording from WizIQ

(Vance will make a Camtasia recording and post the YouTube and mp3 renditions here in due time)

This presentation is about a correspondence between two EVO (Electronic Village Online) sessions:

  1. the EVO Minecraft MOOC (EVOMC16) and
  2. Techno-CLIL (content and language integrated) approach to language development

This was the abstract

There is much evidence that Minecraft can enhance language development; for example, the cases discussed in in an article by co-moderators of the EVOMC16 session (Smolčec & Smolčec, 2014). This presentation will suggest to educators interested in adopting the CLIL approach how they might consider Minecraft as a representation of content, and see how language development might derive from interaction in a gamified environment based on that content.

The EVOMC16 session provides an opportunity for educators to understand how this might work for them by having them explore gamification through the experience of being in a game that that looks like Minecraft, but is in fact a place where they can meet other educators learning how their students can benefit from gamified environments. These educators learn through following a model whereby they go to a Google+ community and figure out from there what they have to do to play the game. Eventually they end up in Minecraft in creative mode, and then graduate to coping with survival, as they come to see, by cooperating with other players in the more challenging game environment.  The ‘aha’ moment occurs when the players succeed and realize that if what they were trying to teach were placed in such a context, it would not only become more engaging to the learners, but their students would be taking their own learning into their own hands. This can create a powerful learning environment, and educators need to experience it for themselves in order to understand it.

So, we are all learning about gamification here. It’s not so much about Minecraft. Minecraft is the little g game (Gee, 2008), the enabler of our emerging knowledge of gamification. When you enter survival mode you’ll find that you are assisted by others in world. With their help you stay alive and learn. So gamification turns out to be learning through teamwork and mutual support and meeting challenges and achieving your goal, whatever it is. In this game you set your own goals. By achieving your goals in the game light bulbs go off in your head and light your way to some realization of how what you are learning in Minecraft might work to meet your real world challenges.


Gee, J.P. (2008) “Learning and games.” The ecology of games: Connecting youth, games, and learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. (pp. 21-40). Available:

Smolčec, M & Smolčec, F. (2014). Using Minecraft for Learning English. TESL-EJ 18, 2 (1-15). Available Includes an editorial introduction by Vance Stevens.

The talk followed along the lines of this blog post

Google+ event


Earlier this week

Sun Jan 31 1400 UTC Thorsten Groß’s students conduct tour of Ricarda-Huch-Schule for EVO Minecraft MOOC


Sun Jan 31 1500 UTC Vance Stevens presents Learning2gether Episode 314 with blogs and wikis for EVO session ICT4ELT


Learning2gether with blogs and wikis for EVO session ICT4EL

Learning2gether Episode 314

Download mp3:

On Sunday, Jan 31, Vance Stevens was invited to give a presentation for the ICT4ELT EVO session. As they were focusing on contrasting blog and wiki tools that week, the talk was about how Vance sets up and manages Learning2gether using the wiki here,

The discussion was about how blogs and wikis are used in conjunction with one another to sustain Learning2gether all these years, so it was basically about the affordances of each that allow them to work in tandem.

Here are the associated links:


Slides used in this presentation:

Join the conversation at two places:

For all the information about the Session visit Live Session site on the Wiki

And for my presentation:

The session was held in Blackboard Collaborate (Elluminate)

Thanks to an ongoing grant from

Participants were told to make sure they had Blackboard Launcher installed and
“you can also check this great Tutorial created by Vance



And my badge,


Earlier this week

Sun Jan 24 1900 UTC Learning2gether Episode 312 with Bron Stuckey and EVOMC16


Fri Jan 29 1400 GMT Dr Robert Diatalevi on the Internet and Copyright Laws

An EVO session on Educators and Copyright announce:

Dr. Robert Diotalevi, lawyer, university law professor, and author of An Education in ©opyright Law: A Primer for Cyberspace (highly encouraged pre-reading) will be joining us in a Google Hangout on Friday, January 29th from 9 AM to 10 AM EST . There, we will watch his presentation on the latest information regarding the Internet and copyright laws and how they affect educators followed by a Q&A session. 


Sat Jan 30 0800-1000 AM PST Microsoft’s Hack the Classroom


According to

Are you looking to be more innovative? Creative? Disruptive? Microsoft’s Hack the Classroom is a free digital event for educators and school leaders designed to give educators insight into the latest trends in education. Come learn from education thought leaders, innovative classroom educators, and students who are changing education by empowering their peers and students to navigate their own learning and teaching practices.

We’re bringing disrupters in education to you to spark a two-way dialogue; hear their story and ask them questions through live Q&A! Bring your questions, connect with peers, and empower your students. Take a step towards transforming your classroom and join us to hear about successful teaching practices that have disrupted the education space to improve student outcomes.


Sat Jan 30 from 9 Am to 9 Pm EST Student Technology Conference

The second annual Student Technology Conference, a free one-day online event bringing together students, educators and innovators from around the world, will be held Saturday, January 30, 2016 from 9 Am to 9 Pm EST. We invite all to attend!

The Student Technology Conference provides an international forum for the presentation, discussion and sharing of educational technology in schools and other academic settings. This conference, by students in grades 6-12 as well as colleges and universities and for all, is committed to:

  • Fostering a better understanding of how students use technology in education and to engage students, teachers and administrators in a conversation about technology.
  • Assisting teachers and administrators in understanding how students use technology both in and out of the classroom.
  • Strengthening the relationship between students, teachers and administrators about technology in the curriculum.

Last year’s conference featured more than twenty general sessions and four keynote addresses from all over the world with over 500 participants!

If you haven’t joined us before, this is an amazing, engaging, collaborative, worldwide event that you will want to be a part of. You can join us for just for one session, or for every session! Even if you miss a session, they are all recorded so you can watch them later!

Attending: You can join us anywhere you have an Internet connection, and theschedule of sessions is published in each of the time zones in the world. Just find your time zone, find the sessions taking place, and click right into the ones you want to join. You can also import the entire calendar (Google) into your own calendar, or add selected sessions to your personal calendar to be sure that you don’t miss them.

Presenting: For those interested in presenting (and we encourage teachers and students around the world to do so, even if for the first time), the call for proposals is now open! The final date to submit a proposal is Saturday, January 23, 2016. Click HERE for more information and to submit your proposal.

Volunteering: One of the best parts of this conference is the incredible volunteer effort to help new (and sometimes seasoned!) presenters. Volunteers gather throughout the whole conference in a special virtual lounge and work to make sure that presenters and attendees are given help whenever they need it. Our volunteers are an elite group of global helpers–come find out why they say being a volunteer moderator is the most fun you can have at the conference. More HERE.

The Community: A significant bonus to attending the Student Technology Conference is joining the conference community of students and educators from around the world.

Great Keynotes: Who better to keynote the Student Technology Conference than students. We have a great set of keynote speakers this year, including the Young Hackers of New York City and Coco Kaleel from More keynotes will be announced after the holidays!

Sponsors: We’ve got a devoted and most-appreciated set of sponsors who make this conference possible (and keep it free!). Our special thanks to Marymounyt School of New York, University School of Milwaukee, Westhampton Middle School, Lauriston Girls’ School and others who support our conference. And there’s still time to join this illustrious group and help support our event! Email

Help Promote the Conference: We can really use your help to share the conference with your colleagues, associates, friends, family (!), and the world.. Show your pride with a presenter, volunteer, sponsor, partner, or advisory board member badge.

Send a Tweet: “#stutechconf2016 is coming! Submit to present or register to attend, all free, all online, 6th year of this great event

We sure hope you will join us! See you online,

Ana Sophia, Gaby, Eunice, Anne, and Sydney
Conference Co-Coordinators (we’re all students)
2016 Student Technology Conference

Visit Classroom 2.0 at:


Earlier today

Sun Jan 31 1400 UTC Thorsten Groß’s students conduct tour of Ricarda-Huch-Schule for EVO Minecraft MOOC

Thorsten Groß’s students conduct tour of Ricarda-Huch-Schule for EVO Minecraft MOOC

Learning2gether Episode 313, and an EVO Minecraft MOOC server tour event

Download mp3:

Thorsten Groß works at the Ricarda Huch-Schule in Dreieich where he and his students use Minecraft in Working Communities. During a BarCamp about Games the idea of reconstructing their whole school was planned and later on finished by students themselves using Mahara as an organization platform,

Our EVO Minecraft MOOC group was guided through the world by students at the school who were most active builderrs and got some explanation how the students organized themselves to build it. Thorsten explained how the BarCamp initiated the whole thing, but the main part was with the three main constructors who described what they learned during the construction, presenting a basic evidence of their learning.

The students were

  • Maxim Kuznetsov
  • Florian Tillmann
  • Tabish Khan

The meeting took place at the RHS Minecraft  server using Adobe Connect as a VoIP tool, hosted by Jeff Kuhn at Ohio University

Vance entered both the Adobe Connect room and the RHS Minecraft server to record the event in Camtasia and post it to YouTube:

Thorsten left some reflections on the event


“Well, what a tour today. For one hour Maxim, Tabish and Florian guided Vance, Jeff and some MOOC-participants through this school building, explaining how it has been assembled from the ground plot to the final cut. With some photos (of both the reality and virtual snapshot) we described how the scaling worked and the students build the yellow rotunda, just to blast it with TNT (students humor). The students also talked about their problems like doubling the ground floor to implement redstone lines or separating the 16 workers in groups to work on several small construction sites. A flight around the building and a long walk through its interior gave a good impression of the detailed work. My personal highlight: several person’s avatars standing  in front of my (virtual) office room at the school. ;-)

Thanks to Maxim, Florian and Tabish for this really impressive tour!! Also thanks to Vance and Jeff for their technical support! This event has given us a further impact on our activities to come in May 25./26. this year.”

Here are some artifacts provided before the event

From Vance’s first visit, 27 Jan 2016

And the real Ricarda Huch Shule

Sun Jan 31 1200 UTC Meetup in-world at the EVO Minecraft MOOC server

Recordings forthcoming

By popular demand, participants in EVO Minecraft MOOC met in-world

VoIP was conducted in Blackboard Collaborate (Elluminate)

Thanks to an ongoing grant from

Participants were asked to configure Bb Collaborate beforehand

Tip #1 for getting into the Webheads Virtual Room

If that doesn’t work Vance recommends the Brute Force method; see Tip #2 here

We organize these meetups in Doodle

Here is Mircea Patrascu’s view of the Roller Coaster he built, which we played on today

Here is a picture of Mircea just starting to build his maze. Here his is showing me the logic gates, which he had just got working.


Here below is my view from above the glass ceiling, which Filip crashed through in order to allow us all to escape the maze when someone inadvertently left clicked on the track and broke it, rendering the ride inoperable, and leaving us confused and trapped inside the building with no logic gates to open the doors to let us out. The adults in the party didn’t know what to do, but Filip, 12 years old, did the obvious and flew up to break the glass ceiling, ushering us to safety.


Bron Stuckey and EVO Minecraft MOOC: Projects and challenges – designing and building

Learning2gether Episode 312

Download mp3:

On Sun Jan 24 Learning2gether Episode 312 featured Bronwyn Stuckey presenting on Projects and challenges – designing and building, one of the weekly events hosted by EVOMC16: Electronic Village Online Minecraft MOOC 2016. The video below was created from the Adobe Connect recording.

You can join the conversation at the Google+ Event page:

Where? Adobe Connect



Bron’s talk followed a Sun Jan 24 EVO Minecraft MOOC Sunday Server Party

On Sunday Jan 24 noon GMT (London) 6 miners have indicated they could be available to meet at our Minecraft server for play, practice and consultation. This event will take place on our server and simultaneously in a voice location. Skype is a possibility but the easiest place to meet if we can get it to work is Bb Collaborate at this URL

Important, if it’s your first time, visit the Tech Check tab to be sure you have installed the software,

Join the conversation at our Google+ Event page
Time where you are


Earlier this week

Sun Jan 17 Learning2gether Episode 311 with Jeff Kuhn and EVOMC16

Mon Jan 18 1800 UTC Globinar – Sandrine Pac-Kenny on Using apps for better oral proficiency

Free webinar with Sandrine Pac-Kenny: Using apps for better oral proficiency

  • Recording app Voice Recorder Pro and its uses
  • Apps for working on pronunciation
  • Dice for promoting speaking activities
  •  QR codes for creativity in speaking activities and exam preparation
  •  Tellagami – Easy cartoon production

Thu Jan 21 1800 UTC Globinar – Jo Gakonga on Vocabulary tools in a digital world

Thu 21 Jan 1700 UTC EVO: ICT4ELT Live Session with Ana Maria Menezes – Looking into Invisible Technology



Learning2gether with Jeff Kuhn on Minecraft: An Introduction to What’s Possible

Learning2gether Episode 311

Download mp3:

EVO Minecraft MOOC experienced an eye-opening presentation by Jeff Kuhn entitled Minecraft: An Introduction to What’s Possible, held on Sunday Jan 17 at 14:00 UTC in Adobe Connect

This session guided participants to discover hidden features of Minecraft and explore some of the more exotic and epic builds from across the game’s community, in order to broaden our understanding of Minecraft’s position in the gaming world and how it can be tailored to fit almost any classroom or teaching context.

This event marked the culmination of Week 1 in the EVO Minecraft MOOC session #evomc16

Transcript of the Adobe text chat

On YouTube




Earlier this week on Learning2gether

Sun Jan 10 1400 UTC Learning2gether Episode 309 – EVO opening kick-off webcastathon hosted by Jeff Lebow, Mbarek Akaddar, Nina Liakos, Jose Antonio, Nellie Deutsch, and Vance Stevens


Tue Jan 12 15:15 UTC Vance Stevens explains Electronic Village Online and Minecraft MOOC: Gamification of TPD at MoodlePalooza



Mon Jan 11-15 Benjamin Stewart starts Academic Writing Workshop for EFL/ESL educators

Benjamin Stewart will offer a five-day academic writing workshop designed for EFL/ESL educators.  The essential question guiding the workshop: As an EFL/ESL educator, what issues do you face? Join us! 


Wed Jan 13 1530 UTC TESOL Virtual Seminar Lorraine Valdez Pierce on Formative Assessment

This is not exactly open, but it was free if you’re a TESOL member


Sat Jan 16 1900 UTC Judy Thompson Teaching English Vowels made Simple

If you only ever teach ESL/EFL students one thing in Pronunciation let it be this. Research shows the best way to teach new information is by attaching it to old information (things learners already know). What is the first and often only thing students know in a new language? The names of colors. This webinar teaches how to use the names of colors as an accurate, inclusive foundation for the pronunciation of all English words. BONUS: you’ll also see how to help students find and generate WORD STRESS perfectly every single time. Grab a coffee, pen and paper and prepare to have your socks blown off.


Vance Stevens explains Electronic Village Online and Minecraft MOOC: Gamification of TPD at MoodlePalooza

Learning2gether Episode 310

Download mp3:

On Tue Jan 12 15:15 UTC Vance Stevens presented “Electronic Village Online and Minecraft MOOC: Gamification of TPD” from 10:15am-11:00am on Tuesday, January 12, 2016 at the open online stream of the MoodlePalooza conference at SUNY Delhi (New York),

The presentation explained what makes EVO Minecraft MOOC tick and how it helps teachers experience gamification in their teacher professional development in such a way that they can understand how to apply it in turn to their own teaching situations.

The event successfully shared a slide show along with a screen share of a live session in MInecraft at the EVOMC16 server

What is this about?

Join the conversation at this Google+ event page

Session Recording

More about MoodlePalooza

Innovation through eLearning

Twitter Hashtag:  #moodlepalooza

The SUNY Delhi virtual conference welcomes speakers on innovative learning

Click ‘About‘ for event details.

This is an all-day virtual professional development event about innovative teaching and learning practices in the 21st Century, including advanced teaching practices that engage, emerging tools that motivate, Moodle use that inspires, and general best practices that redefine new millennium teaching.

The conference will take place from 9am-5:30pm EST.  It uses Zoom for the webinar talks. The talks are recorded and will be put at the conference YouTube account and at the main website, and will be on public access.

EVO opening kick-off webcastathon hosted by Jeff Lebow, Mbarek Akaddar, Nina Liakos, Jose Antonio, Nellie Deutsch, and Vance Stevens

Learning2gether Episode 309

Download audio:

The EVO opening kick-off webcastathon hosted by Jeff Lebow, Mbarek Akaddar, Nina Liakos, Jose Antonio, Nellie Deutsch, and Vance Stevens took place on Sun Jan 10 at 1400 UTC, coinciding with Learning2gether Episode 309.
It’s on YouTube at

Sessions at EVO, or Electronic Village Online 2016, begin Jan 10 and run through Feb 13. The opening webcast is our traditional start to the event and Jeff Lebow is our traditional MC. At this event, EVO moderators briefly introduced their sessions.

Learn more about the EVO Electronic Village Online Sessions which formally begin after kickoff Jan 10 at the Call for Participation at

Join the conversation on our Google+ event page

Schedule of presentations:

Where to meet?

Thanks to an ongoing grant from

Bb Collaborate (Elluminate) Recording

Text chat transcript from BbC recording



Earlier this week

Sun Jan 03 Learning2gether with Benjamin Stewart on his Academic Writing Workshop for EFL/ESL educators  

Sat Jan 9 Open Mic on Classroom 2.0 LIVE

Happy New Year!

We are energized and excited to return after our winter break with our Annual Anniversary Celebration. In this first webinar of the New Year we will be celebrating our 7th Anniversary on Classroom 2.0 LIVE as well as holding an Open Mic show on a topic all of us feel passionate about—professional development! We chose this topic because we felt it was broad enough to include everyone whether you participate in PD either f2f or virtually or provide PD opportunities. (conferences-f2f & virtual, EdCamps, webinars, videos/blog posts, etc.) Join us, take the mic and share your PD experiences, resources and advice about what works… what doesn’t… what are some options, etc. Bring your ideas, resources, and questions! Paula Naugle will facilitate the conversation and we hope you’ll come prepared to share with your headset/earbuds on to take the mic and add to the conversation. We’ll have an awesome Livebinder prepared with professional development resources and will look forward to adding your resources to the Livebinder.

We are looking forward to celebrating our Anniversary and to taking a few minutes at the beginning of the show to recognize our amazing 2015 special guest presenters, participants and Advisory Team members with a quick trip down memory lane with a few special memories all the way back to 2009! We are especially excited that Steve Hargadon, our founder and mentor, will be joining us to participate in the conversation!

More information and session details are at If you’re new to the Classroom 2.0 LIVE! show you might want to spend a few minutes viewing the screencast on the homepage to learn how we use Blackboard Collaborate, and navigate the site. Each show begins at 12pm Eastern (GMT-5) and may be accessed in Blackboard Collaborate directly using the following Classroom 2.0 LIVE! link at All webinars are closed captioned.

On the Classroom 2.0 LIVE! site ( you’ll find the recordings and Livebinder from our recent “Hour of Code Extensions” session with Vicky Sedgwick. Click on the Archives and Resources tab.

When tweeting about Classroom 2.0 LIVE, be sure to use #liveclass20. Special thanks to our sponsors: The Learning Revolution and Blackboard Collaborate!

Classroom 2.0 LIVE Team: Peggy George, Lorie Moffat, Tammy Moore, Steve Hargadon

Visit Classroom 2.0 at: