Learning2gether Episode 510
Presentations on March 25
— Minecraft MOOC at CALL-IS Classics Fair
— Virtual Worlds for ELT
— Creating Materials in a Digital World
Facilitation – Immersive Storytelling in VW and Scientific Literacy and CLIL
Skip down to the Zoom Chat Logs
Promotion of and preparation for the TESOL 2021 virtual events
Skip down to Earlier Events that happened since the previous Learning2gther post
The TESOL 2021 International Convention & English Language Expo took place from Wednesday to Saturday, 24–27 March of that year. This blog post is about the involvement of Vance Stevens and Learning2gether at that event. All but one of the events in which I participated took place under the auspices of CALL-IS, the Computer Assisted Language Learning Interest Section in TESOL which I co-founded in 1985. The other event was an academic session accepted as a part of the main TESOL program.
In addition to presenting I also served as facilitator of several sessions through my active, though undesignated, and continued involvement in CALL-IS. I will include notes below of any session that I was involved in on the first day of normal sessions of the conference, Thursday, March 25.
I was invited to present in the CALL-IS Classics tech fair on Thu March 25. Classics Fair topics are ‘invited’ re-runs or updates on topics that seemed to go well in the past. Presenters uploaded their asynchronously prepared 5-10 minute videos to Flipgrid, (and these were later uploaded from there to the CALL-IS YouTube channel.) In addition, presenters could make themselves available to take synchronously asked questions at a live Q&A at either 8 am or 12 noon on March 25 in zoom.
My talk was called
Preparing more teachers to engage learners with EVO Minecraft MOOC
Asynchronous version of my presentation
50 word summary
EVO Minecraft MOOC teachers continue interacting through their 7th year while engaging one another as well as young learners online in Minecraft, using Discord for live chat and (with Facebook) as a robust community portal. See how, as the community of practice grows & develops, so does knowledge within the community.
100 word abstract
EVO Minecraft MOOC continues to develop as a community of practice illustrating the benefits of meaningful play in learning through engagement in participatory cultures. Minecraft is a compelling & flexible environment for language learning, promoting engagement through gamified elements and through ample opportunity to exercise creativity & critical thinking. Participants include EVOMC21 moderators, teachers, & their children and students. Teachers learn from peers how to manipulate the environment and from learner participants Minecraft’s many affordances for facilitating language learning. New members in our community are welcome, and playing within a supportive community is key to learning how to use Minecraft effectively with students.
Rehearsal long version of my presentation
I actually prepared two versions of my presentation. One was a long rehearsal version, almost 20 min, https://youtu.be/SfusidwHFs0
This longer presentation was then cut down, using Camtasia, to 10 min for submission to Flipgrid.
The links at the end of the presentation point to
- The wiki I created for it here, http://evomc21classics.pbworks.com
- and to the slides used in the presentation itself (but details are in the wiki)
I also created a working Google Doc to accompany my presentation. It contains some additional information but the wiki now has the most updated information –
I attended the Q&A session for the EV Classics Fair at 8 am EDT; there were two of them, the other at noon EDT (midnight my time). These sessions were listed on the CALL-IS Electronic Village schedule page here: https://call-is.org/ev/2021/schedule.html#tfc
Since many of the same people attended both renditions of event, the recordings are similar.
- The video of that entire Q&A session was put on the CALL-IS YouTube page here: https://youtu.be/yli6L6lefC0
- The video for the noon EDT page is here on YouTube: https://youtu.be/FHx6T4IC2KU
The video of the one I attended is embedded here:
My segment where I am asked to explain briefly what I intended to convey in my 10 min video starts at 31:54 here: https://youtu.be/yli6L6lefC0?t=1914
I sliced that part (3 minutes) out of the longer video using Camtasia, created an mp4, and uploaded it to this wiki.
Thanks to Marijana Smolcec for posting this screenshot to Facebook, snapped during the 3 minutes I was speaking at the Classics Q & A session
I also presented on a Virtual Worlds panel scheduled for 9-10 am EDT
Panelists were: Randall Sadler, Jeff Kuhn, Vance Stevens, Aaron Schwartz, & Laura Briggs; Jane Chien moderator
Here is the video, https://youtu.be/g3vWb7-BOJ8
Jeff starts talking about EVO MInecraft MOOC at 24:25 in this video and then “kicks it over” to me at 25:55
Laura was planning to demo her Mars Protocol MC on Windows 10 but had to drop out at the last minute.
The event is listed here https://call-is.org/ev/2021/schedule.html
This is the view as it appeared on March 23 10:00 UTC
The slides prepared jointly by the panelists are here: https://drive.google.com/file/d/1D1q19yeu9xRdgWbWthzcpABnXO1bWIxr/view?usp=sharing
Jane posted this on Facebook
Here are the panelists as they appeared during their presentation in Zoom
Thu 25 Mar 1700 UTC live Q and A session for MWIS/CPPLN Academic Session Creating Materials in a Digital World
Taken from the program book:
As the world becomes more dependent on technology, ELT professionals find ways to adapt. This presentation shows participants in all stages of their career paths various ways they can adapt, create, and develop materials for digital learning in a variety of contexts for language teaching and teacher training.
- Liz England, Ph. D. (moderator) – Introduction – 7 mins
- Justin Shewell, Ph. D. (moderator) – Gamification (ditto on name here) – 17 mins
- Vance Stevens – Keeping Up and Upskilling (I made it up so change it, Vance, by all means!) – 18.5 mins
- Jessica Burchett, Ph. D. – Teacher education (ditto on name) – 12 mins
- Michael Bowen – honorary organizer
Each of the panelists prepared in advance a video of his/her presentation. All presentations submitted in this way were uploaded in MP4 format (with accompanying handouts if any) to TESOL’s google drive.
The link above works but the files that were there have been removed or hidden. However, I created my own folder for the files created by our panelists and shared it publicly. The folder where I stored all the files associated with our presentation, ID 1926. is here
I compiled the videos those on our panel had uploaded there into one long presentation using Camtasia and uploaded the final video to the conference Google Drive location, where it was uploaded to the conference website, shown below.
The final prerecorded video compilation was approximately 55 minutes.
Presenters were supposed to be available for text chat at the time our presentation was scheduled for release for consumption by conference attendees (to emulate our all having congregated in a brick and mortal location and speaking through Internet time and space to the assembled attendees). In theory, attendees would play our video for the very first time then. We panelists had agreed to be on the portal at the time scheduled for the live text chat Q&A session for the Academic Session ID 1926, entitled Creating Materials in a Digital World.
This was the procedure.
- The presentation video compilator and accompanying handouts were made available to paid attendees on the TESOL virtual convention platform on Thursday, 25 March EXACTLY at 1:00 PM US eastern time. The videos would be posted here for only a limited duration.
- The text chat widget was opened at that time, for questions and comments which could be posted at any time while the four presentations were being played on demand by the attendees (not streamed).
- Liz England, Justin Shewell, and Vance Stevens had agreed to be available for a further 15-20 minutes during and beyond the length of the 55 minute video. to take questions in the text chat widget
It was a little confusing how this was going to work. On March 24, this is what I saw right after our presentation had been readied on the portal.
When you click on the Sessions button, either in the main panel or in the sidebar as I’ve highlighted here, you can search on the presentation you are looking for. Ours looks like this:
When you click on Start Session, it looks like this. I made these screenshots before the appointed start time so I filled in the blank space with the two callouts shown below. At 1 pm EDT on March 25 the promised widgets duly appeared.
After the presentation I tried to copy the text from the text chat but copy functionality was disabled, so I was unable to retain a copy of what had happened during the time I spent there. No names appeared in the chat, only conference attendee registration numbers, which meant nothing to anyone else in the chat (so identity did not appear to be an issue). I identified myself several times in my chat posts as being Vance Stevens, one of the presenters.
When I arrived at the widget what was going on in the room was completely dark to me. I was only aware of others when they started asking questions, which they did pretty much from the start of the event, questions like, “Is this a live presentation?” and “Where are the handouts?” Some of the attendees must have been playing the videos because eventually a few questions were asked about the videos themselves, which the attendees could not have seen in advance and would have to have been working through for the 55 minutes it took to play the whole thing. I had no idea how many were there, or when they came into the room, or when they left just as silently.
The chat had its interesting moments, albeit all ephemeral. Someone remarked that this was a poor model of teaching online. Indeed, in the Community of Inquiry Model [https://coi.athabascau.ca/coi-model/], the interface was almost completely lacking in Social presence “the ability of participants to identify with the community (e.g., course of study), communicate purposefully in a trusting environment, and develop inter-personal relationships by way of projecting their individual personalities.” (Garrison, 2009)
Afterwards it felt anti-climactic. We had put a lot of work into our presentations, but were able to experience only the bare minimum of appreciation for the work, as would have been possible if we could have seen each other’s faces and expressions, even if not present in the same room together. When we used to use text-based chat clients at the turn of the century, we were able to form communities around them as our personalities emerged over time, but this experience was a throwback to that time without the feeling afterwards of having particularly existed in it, or of having any possibility of expanding our networks through the experience due to the extreme anonymity of the interface. Rather than coming away enriched, the feeling was one of anomie.
Panelists and their draft proposals
I could give presentations on several different topics, either broad or more specific. I could talk about gamification in online courses, including the use of digital badges . I could also talk about principles for engaging content. I have included proposals for both here. Although Massive Open Online Courses (MOOCs) are gaining in popularity, they generally have low completion rates (average completion rate is less than 10%). Several factors account for low completion rates, such as lack of student engagement with course material. The presenter co-designed a MOOC that utilizes innovative strategies to engage and motivate learners. These strategies include movement away from lecture style instruction toward the use of research based multimedia principles such as personalization and voice, the dual channel principle, signaling, interactivity, and online enjoyment. These strategies have contributed to the success of the MOOC (average completion rate is higher than 25%). Keeping students engaged in online learning is a constant struggle for teachers and course designers. In online settings, if a student becomes bored, they just turn off the video. Teachers can use several ideas borrowed from the world of game design to keep students motivated and engaged. These principles include leveling, the use of core tasks, and rewards.
Here is one of Justin’s slides from Justin’s presentation, where he had related Maslow’s hierarchy of needs to their parallel constructs in online learning:
In my segment, I used myself as an example of how I have remained current by continually fostering communities of practice (CoPs). This is critical for maintaining cutting edge skills but especially important with regard to gamification, where materials developers need to understand how players network within participatory communities through their own experience in compatible CoPs where they can practice with one another to boost their skills. Teachers and materials developers need to form communities of practice in order to learn what they need to know about acquiring the necessary skills, and how to apply them with greatest effect to today’s learners. I will point to many instances where I and others have documented where this has been achieved and sustained in one CoP after another since the turn of the current century.
As I normally do, I prepared a set of interlinked multimedia to help participants prepare for and later review my presentation, and assigned them a mnemonic to each of two URL shorteners vance2021academic:
- You can read the in-depth prose backstory of this presentation here: http://tinyurl.com/vance2021academic
- You can find these slides with all hyperlinks live here: https://bit.ly/vance2021academic
Also, I prepared a 28 min. rehearsal version of my TESOL presentation and uploaded it to YouTube here: https://youtu.be/OYOfnxhcZ9Q.
In the YouTube version I elaborated a little more fully than in the presentation I pre-recorded for TESOL, which I had to cut back to 18.5 minutes, to be compiled with the others in the final 55 minute video.
I could present on online second language teacher education from a practical teacher educator (ideas, suggestions, examples, ways to get students to interact, strengths/weaknesses, helpful ideas).
Thu 25 March 1000 UTC facilitation – Immersive Storytelling in Virtual Worlds and Scientific Literacy and CLIL
In addition I facilitated a pair of Best of EVO presentations scheduled to share an hour time slot Thu 25 March 6:00 – 7:00 AM US EDT (= 10:00 – 11:00 UTC) 6 pm in Asia
The presentations were Immersive Storytelling in Virtual Worlds and Scientific Literacy and CLIL
Facilitators Jane Chien and Vance Stevens (Jane also presented on the later topic, that of her EVO session)
Other virtual worlds tours hosted by CALL-IS EV Tech fairs
OpenSim in ELT – Virtual World Demo – https://youtu.be/Hhz8vdXlrrQ
Thursday, March 25th, 10:00-11:00 AM
This world tour in OpenSim will showcase how you might use OpenSim for English language learning and immersive storytelling.
EV Classics Fair
00:01:14 Quratulain Hussain: Great
00:01:51 Quratulain Hussain: Tina this is wonderful.
00:01:55 Nergiz Kern: Great idea Tina!
00:02:02 Sergey Petrenko: Telegram @QuizBot
00:02:23 Marijana Smolčec (Croatia): I got kicked out the room
00:03:00 Camyla Yamashiro: me too
00:03:05 Sandra Botero: that’s great Tina. I’m looking forward to checking that presentation. I think it’s very useful
00:03:30 Heather Casteel: Tina thank you for sharing – I’m really interested in learning more about those materials!
00:03:33 Tiina Matikainen: Thank you! I hope you will enjoy it and please feel free to contact me if you have any questions or suggestions.
00:03:41 Laura Ramm: Typically, we’re kicked out of Zoom because the Zoom client is not updated.
00:04:11 Camyla Yamashiro: the message said the host finished the meeting to start a new one
00:06:45 Marijana Smolčec (Croatia): I will definitely check it out Amy!
00:07:06 Marijana Smolčec (Croatia): Have you ever used imerrsive reader as a part of Microsoft apps
00:07:59 Quratulain Hussain: I am interested to collaborate with people in teacher education.
00:08:21 Quratulain Hussain: My email is firstname.lastname@example.org
00:08:39 Randall: Here is my handout to my session.
00:08:42 Randall: https://drive.google.com/file/d/1KMhAScm_oGC7vlH5tC28iAvxnujbbOWr/view?usp=sharing
00:08:57 Camyla Yamashiro: using PDFCreator instead Adobe might works
00:09:18 Amy C Cook: I have recommended the immersive reader to students–there are some cool features!
00:09:47 Marijana Smolčec (Croatia): Super, I love it as well and use it witinh OneNote esp. for my students with learning disabilities 🙂
00:09:59 Marijana Smolčec (Croatia): busuu
00:10:15 Amy C Cook: Here’s info about the MS immersive reader: https://www.microsoft.com/en-us/education/products/learning-tools
00:10:18 Christine Sabieh: great idea!
00:10:18 Marijana Smolčec (Croatia): Is it this one ? https://www.busuu.com/en/mobile
00:10:41 Nergiz Kern: Thanks Amy!
00:10:46 Heather Casteel: Thank you for the immersive reader link!!
00:11:24 Collin Blair: busuu
00:11:32 Amy C Cook: And here’s more info from MS about accessibility: https://support.microsoft.com/en-us/topic/make-your-word-documents-accessible-to-people-with-disabilities-d9bf3683-87ac-47ea-b91a-78dcacb3c66d?ui=en-us&rs=en-us&ad=us#PickTab=Windows
00:12:29 Sandra Botero: I hear you! I’m making breakfast for my family
00:12:43 Sandra Botero: Venezuelan cachapas
00:12:57 Marijana Smolčec (Croatia): Perfect!, Thank you
00:14:48 Marijana Smolčec (Croatia): @amy thank you for sharing the link, I will definitely look into it. I will send you contact via TESOL website as soon as it become available again 🙂
00:15:28 Amy C Cook: Sure thing, Marijana! You can also reach me by email: email@example.com.
00:16:49 Nergiz Kern: Heather is GoReact like Flipgrid or is there a difference?
00:18:25 Heather Casteel: Hi Nergiz – it’s MUCH more interactive because it allows continual time-stamped responses. There are a few different types of assignments. This is a good into to the types: https://help.goreact.com/hc/en-us/articles/360002946031-Assignment-types
00:19:01 Heather Casteel: One big difference is that it’s all contained within GoReact though (you wouldn’t be able to publicly share what students have uploaded. It would be contained to just the class)
00:19:06 Nergiz Kern: Thanks a lot Heather!
00:19:40 Camyla Yamashiro: Heather: Is GoReact a free app?
00:20:17 Heather Casteel: That part I’m not sure about because ours is integrated to our LMS, so the university has a license. However, I do know that it exists as a stand-alone client, jut not sure if that stand-alone version is free
00:20:20 Laura Ramm: That’s fantastic, Manrique!
00:20:34 Camyla Yamashiro: okay, thank you! =D
00:20:41 Jota Manrique: thanks
00:20:55 Miguel Frontado: That’s cool Jota!!!
00:21:26 Miguel Frontado: Would you share the name of the app again?
00:21:34 Jota Manrique: Streamlabs
00:21:40 Nergiz Kern: Great!
00:22:06 Evelyn Izquierdo: Hello, Miguel!!!!! Cheers!!!
00:22:33 Evelyn Izquierdo: Love your topic!
00:22:59 Marijana Smolčec (Croatia): Super, VR is still something to explore for me :)) But, I would like to use it more in my class, I tried AR
00:23:39 Evelyn Izquierdo: Sounds fantastic!
00:24:10 Sandra Botero: Miguel, given the very low bandwidth in Venezuela, what’s been your experience with VR?
00:24:33 Nergiz Kern: How easy is it to access VR headsets for students in Venezuela?
00:27:15 Marijana Smolčec (Croatia): Van Gogh’s museum 360 https://360stories.com/amsterdam/story/van-gogh-museum
00:29:03 Miguel Frontado: That’s great Marijana!! Thanks for sharing. Students don’t need goggles for that
00:29:41 Marijana Smolčec (Croatia): Yes, I think EU sites have even more. I can’t share more as I am in the kitchen but this one is great I sue it in class when talk about musems and art
00:29:46 Christine Sabieh: Vance – link is not there
00:29:49 Tiina Matikainen: Sounds great, Vance, but we didn’t get a link from you.
00:30:00 Gena TTELT: https://www.ttelt.org/
00:30:06 Marijana Smolčec (Croatia): Great Vance! 🙂
00:31:51 Marijana Smolčec (Croatia): Nice work Gena!
00:32:12 Ella Dovhaniuk: Thank you for sharing the link!
00:32:18 Nergiz Kern: Thanks everyone! I have to leave now, but will join the next session on virtual reality.
00:32:48 Marijana Smolčec (Croatia): LyricGaps 🙂
00:33:02 Michelle W.: kahoot
00:38:31 Marijana Smolčec (Croatia): do we have twitter hashtag for these sessions?
00:39:10 Marijana Smolčec (Croatia): lovely, Ella
00:39:51 Vance Stevens: Please use #TESOL_EV in your tweets, in addition to the #TESOL2021 convention hashtag
00:40:07 Marijana Smolčec (Croatia): thanks Vance :))
00:41:29 Miguel Frontado: Sandra. We do not necessarily need a good bandwidth to work with VR technology. YouTube works just fine with 360 degree videos
00:42:10 Miguel Frontado: Apps for VR can be a bit heavy, however, they can be downloaded overnight
00:43:30 Miguel Frontado: Thanks for your comment Evelyn Izquierdo!!!
00:43:46 Marijana Smolčec (Croatia): Thank you all, great ideas! I will have lot to explore :))
00:44:11 Miguel Frontado: Thanks everybody
Virtual Worlds for ELT
00:04:52 Nergiz Kern: Hi everyone!
00:05:01 Gena TTELT: Hi
00:05:02 Vance Stevens: hiiiii
00:05:11 Nergiz Kern: Greetings from Turkey (3pm here).
00:05:38 Nergiz Kern: Hi Vance 🙂
00:06:32 Nergiz Kern: Agree, it took me a while to find my way here.
00:06:35 Randall: It would be impossible to moderate an open Zoom link.
00:07:50 Nergiz Kern: Oh, right, Randall is right about moderation.
00:07:53 Vance Stevens: This is where Nellie is storing videos https://www.youtube.com/channel/UCoNGZMzLjocgAdyw-Nes0iA/videos
00:07:55 CALL-IS TESOL: https://us02web.zoom.us/postattendee?id=9
00:08:15 Marijana Smolčec (Croatia): Hello everybody! 🙂
00:09:17 Marijana Smolčec (Croatia): That app sounds familiar. 🙂
00:09:26 Evelyn Izquierdo: Hi Tom!!!! Greetings from Caracas!!!
00:09:27 Sandra Botero: hello, I’m Sandra Botero from Venezuela. I’m looking forward to hearing about your presentations
00:09:36 Vance Stevens: Hi Maijana, and this is where the links to CALL-IS events can be found, https://call-is.org/ev/2021/schedule.html
00:09:47 Marijana Smolčec (Croatia): Thank you Vance! 🙂
00:09:50 CALL-IS TESOL: Peereval.mobi
00:10:01 Christine Sabieh: welcome everyone
00:10:05 Marijana Smolčec (Croatia): I couldn’t access the TESOL main site, is it down?
00:10:22 Evelyn Izquierdo: Vance!!!!!! ❤️❤️❤️❤️❤️
00:10:26 Amy C Cook: Yes, I’ve heard others are also having trouble getting into the main convention site this morning.
00:10:49 Marijana Smolčec (Croatia): https://peereval.mobi/
00:11:55 Marijana Smolčec (Croatia): 🙂
00:13:09 Marijana Smolčec (Croatia): hi Tiina
00:14:15 Evelyn Izquierdo: (Hi, Marijana!) 🖖🏼😄
Immersive Storytelling in Virtual Worlds and Scientific Literacy and CLIL
00:03:53 Samuel M Adams: The next event in this room starts at 8:00 AM EDT, so no worries about going over time!
00:04:16 Jane Chien: Thanks Sam!!
00:09:35 Vance Stevens, Moderator: Open Sim yes, VR only at conferences
00:10:28 Jane Chien: Yes, I had a tour in open sim thanks to Heike! VR for gaming 🙂
00:10:41 Camyla Yamashiro: VR only for games for me too!
00:11:52 Jane Chien: Wonderful graphic novel!!!
00:19:04 Zeynab Moosavi: what was very amazing in this team, was their support and patience
00:32:44 Vance Stevens, Moderator: You did a really good job Zeinab, are you a teacher as well?
00:35:05 Heike Philp, Brüssel: do Taiwanese students or teachers watch American teacher’s lectures?
00:36:01 Heike Philp, Brüssel: that would be so great if teachers could observe other teachers’ sessions to learn globally
00:36:34 Heike Philp, Brüssel: brilliant
00:36:55 Darija Tomasic: I totally agree with you Heike 👍
00:42:24 Jane Chien: Yes, totally agree with you Heike! Great suggestion!!
00:43:48 Michelle W.: Very interesting
00:46:52 Helena Galani: Particularly inspiring
00:47:53 Vance Stevens, Moderator: Is the virtual worlds team ready to resume?
00:48:05 Jane Chien: bookcreater.com
00:49:21 Vance Stevens, Moderator: is it free?
00:51:14 Helena Galani: yes, it is free
00:52:25 Rose Bard: How great. Thanks for showing. I’m certainly going to integrate into my classes
00:53:47 Halima Kalanova: Hello to ALL from Uzbekistan! Heile the idea of importing is very timing!
00:53:50 Camyla Yamashiro: it is amazing, and it is so good that it is free!
00:54:20 Michelle W.: How wonderful
00:54:26 Jane Chien: So cute!!!
00:55:19 Helena Galani: This is the ‘Selfish Giant’s’ garden
00:58:52 Michelle W.: Agree, Heike
01:01:04 Merve Kıymaz: Thank you so much!
01:03:45 1 Valentina Holubeva, Minsk: Sorry, I have just joined. Is it the end or soemthing else will follow?
01:04:00 Heike Philp, Brüssel: another session follows at the top of the hour
01:04:05 Heike Philp, Brüssel: TEFL for young learner
01:04:09 Helena Galani: I have lost your sound and screen sharing
01:04:28 1 Valentina Holubeva, Minsk: Thanks!
01:06:18 Helena Galani: relogging
01:06:37 Jane Chien: Thank you all everyone for joining Best of EVO!
01:06:39 1 Valentina Holubeva, Minsk: Thanks a lot for exlaining.
01:07:26 Camyla Yamashiro: thank you
01:07:32 Farag, Islam Medhat Abdelaziz: Thank you
01:07:33 Jenny Chen: bye-bye!!
01:07:36 Amany: Thank you
01:07:40 Jenny Chen: thank you!!
Wed-Sat 24–27 March 2021 – TESOL 2021 International Convention & English Language Expo
Bring your passion and excitement for the field of English language teaching (ELT) to the TESOL 2021 International Convention & English Language Expo, 24–27 March 2021! At the largest ELT event, presented virtually in 2021, you’ll leave empowered after attending an array of sessions, engaging keynote presentations, exhibits, and networking opportunities. Connect and learn with thousands of English language professionals from all over the world.
Learn more on the Convention website.
Schedule overview: https://www.tesol.org/convention-2021/schedule
The TESOL convention is entirely online this year
- Most of the sessions are pre-recorded, but for events accepted in the regular TESOL program, the option for a session with live text Q & A allows for 15-20 additional minutes of interaction between presenters and attendees at a given time slot.
- There is a “view on demand” alternative, which does not require any attendance from presenters (nor a time slot).
TESOL asks presenters to be present to answer questions for additional 15-20 minutes after the length of the pre-recorded presentation. For example, if the session is scheduled to be available at 2 pm and it is 60 minutes long, presenters should stay and answer questions at least from 3:00 until 3:15 pm. Presenters can arrive earlier and/or stay longer if they choose to.
CALL-IS events overview
Here is the CALL-IS portal, https://sites.google.com/view/electronicvillage2021/home
and its shortened link – http://tinyurl.com/electronicvillage2021
- The ‘Schedule’ tag at the portal links to presentations featured in the virtual Electronic Village as part of TESOL International 2021 Online Convention, https://call-is.org/ev/2021/schedule.html
What can you do here?
- EV Tech Fairs – short, practical on-demand videos grouped according to four themes: Making Your LMS Work for You, Tools and Activities for Synchronous Virtual Instruction, Tools and Activities for Asynchronous Virtual Instruction, and Tech Fair Classics. These presentations are hosted on Flipgrid; there are options to meet live with the presenters, too!
- Best of the Electronic Village Online 2021 – celebrate the outstanding work and lessons learned during the 2021 EVO sessions through live and recorded events. This is the 20th Anniversary of the free Electronic Village Online ELT professional development sessions!
- Virtual Worlds for ELT: Live world tours and expert panel – how might you use platforms like Minecraft and OpenSim for language learning?
- Please use #TESOL_EV in your tweets, in addition to the #TESOL2021 convention hashtag!
- There will be live Tweet-ups with new discussion prompts posted at 8am EDT each day, please hop in and model how to use Twitter for professional development for the convention attendees. Participate using #EV21chat
- Participate in our daily asynchronous Jamboard and Poll Everywhere events; again, attendees will benefit from your modeling
- View and comment on asynchronous Tech Fairs, Classics, and Best of EVO presentations via FlipGrid.
Nellie’s Smore on Best of EVO, https://www.smore.com/5p3zm
Most CALL-IS events will be 10 min pre-recorded and uploaded to Flipgrid, but some will be live in Zoom
These are in turn being relayed to this YouTube channel
For CALL-IS events the live Q&A events will be in Zoom room arranged through CALL-IS
Coordinators and moderators of EVO sessions have been asked to submit introductions to Flipgrid in the following spaces
- Coordinators are asked to record short (2-3-minute) testimonials https://flipgrid.com/bfb0ef28
As of March 8, recordings submitted are Martha Ramirez, Chris Jones, Nina LIakos, Nellie Deutsch, and Natasa Bozic Grojic, Vance Stevens
- Moderators moderators are aske to record short (2-10 minute) testimonials https://flipgrid.com/75f54086
As of March 8, recordings from EVOMC21 moderators are Vance Stevens and Marijana Smolče
The two Flipgrid recordings I submitted to introduce my involvement in EVO are here:
- Coordinator – https://flipgrid.com/cdb2ae47
- Moderator of EVO Minecraft MOOC- https://flipgrid.com/s/xiKy-AhN-vgj5Sjo
To see all the Flipgrid videos submitted to all of the CALL-IS EV fairs, see Marta Halaczkiewicz’s Flipgrid channel here,
At the top of the page, upper left, click on “view 6 topics” to find a treasure trove of short tips and tricks and etc. presentations
Some of these may be moved up to the CALL-IS YouTube channel here
Zoom links will be updated on the EV site on March 25.
- Access if visa the url with the embedded passcode.
- On social media from the CALL-IS accounts, everyone will be directed to the EV site rather than promoting individual Zoom links to sessions.
TESOL 2021 – Electronic Village Zoom rooms were posted at https://call-is.org/ev/2021/schedule.html
Planning for CALL-IS events was conducted on this spreadsheet
The tabs at the bottom allow for different views:
- EVO21 sessions listed alphabetically,
- EVO21 sessions LIVE/by day/date,
- EVO21 by time slot, and
- EVO21 pre-recorded/asynchronous sessions.
Sun Feb 14 – The End of EVO Minecraft MOOC and Electronic Village Online wrap-up for 2021
Thu-Sat 18-20 Feb from 0600 UTC – 1st International Conference on Emotional Intelligence, Happiness, and Wellbeing in Higher Education
The 1st International Conference on Emotional Intelligence, Happiness, and Wellbeing in Higher Education will be held Feb 18-20, 2021.
- Lana Hiasat
- Christine Coombe
- Faouzi Bouslama
Designing Localized Bilingual Surveys for Emotional Intelligence
Christine Coombe, Faouzi Bouslama & Lana Hiasat, Dubai Men’s College, Higher Colleges of
Getting Through Challenging Times – It’s On Us
Liz England, Consultant TESOL and ESL, Principal, Liz England and Associates, LLC
Foundations for Success: Developing Student’s Emotional Intelligence through Interactive Games, Simulations, and Behavioral Assessments
Dennis A. Trinkle, Director, Center for Information and Communication Sciences, Ball State University
The conference poster, schedule, and list of plenary speakers can be found in a Google Drive folder here
Sat 20 Feb 1400 UTC – CALL-IS hosts Dr. Ebba Ossiannilsson on The OER Movement for Social Justice and English Language Teaching
CALL-IS free webinar with Dr. Ebba Ossiannilsson on the topic of “The OER Movement for Social Justice and English Language Teaching.” This webinar will be moderated by Chadia Mansour and Mary Allegra.
Date: Saturday, February 20, 2021
Time: 9:00 a.m. EST / 2:00 p.m. GMT
Ebba Ossiannilsson, Sweden, Professor, Dr. Consultant, Expert, Influencer and Quality Assessor in the field of open, flexible, online, and distance learning, is an advocate and promotes and improve open and online learning in the context of SDG4, and Futures of education. She is on the Board both for ICDE and EDEN. She works as an international quality assessor for EADTU and ICDE. Ossiannilsson chairs the ICDE OER Advocacy Committee, since three years ago (2017) and she is appointed as Chair for another mandate period 2021-2024. She has even several other missions for ICDE, as ICDE Quality Network, and she was research director for the Global Overview of Quality Models Study 2014/15, and on Blended Learning 2017. Ossiannilsson received the title EDEN Fellow 2014, the EDEN Council of Fellows 2018, the Open Education Europa Fellow 2015, and ICDE Ambassador for the global advocacy of OER 2017. Ossiannilsson has nearly 20 years of experience in her field. Ossiannilsson works in addition with the European Commission and ITCILO. She is a member of the Ed Board for several scientific journals and regularly invited as a keynote speaker at conferences. Her publications comprise over 200+ At the national level she is Vice President in the Swedish Association for Distance Education (SADE) and National Organization for e- Competence (REK).
Sat 20 & 27 Feb & 6, 13, 20 & 27 Mar 0900-1100 EDT – VSTE Second Life Saturdays – repeats each Saturday
About this intitiative, https://vste.org/upcoming-events-virtual-environments-pln/
Jaz and Thunder are at VSTE Space in Second Life every Saturday morning from 5 am to 7 am Pacific time.
Feel free to come learn more about the VSTE VE PLN there. Follow VSTE on Facebook: https://www.facebook.com/VSTEVEPLN/
Below are directions for joining the VSTE VE PLN in Second Life and Minecraft
Basic directions to join VSTE Spaces
If you don’t have a Second Life account get one, it’s free. We recommend setting one up at the Rockcliffe University Consortium’s Gateway here: https://urockcliffe.com/reg/second-life/
- Download and install the software.
- While your Second Life viewer (software) is open click this link http://maps.secondlife.com/secondlife/Soulgiver/155/144/58
- and voila! Look for an avatar on VSTE Island and say, “Hey, I’m new!” We will take care of the rest.
Wed Feb 24 0100 TESOL ICIS – Short “lightning” talks from doctoral candidates about their current research
#TESOL International’s Intercultural Communication Interest Section (ICIS) invites you to listen to a series of short “lightning” talks from doctoral candidates about their current research. More details on presentation topics to follow.
Topic: ICIS Lightning Talks
Time: Feb 24, 2021 01:00 PM Eastern Time (US and Canada)
The International English Language Teachers Association is inviting ALL Educators AROUND THE WORLD for the first-ever TEACHER CARAVAN 2021 “TEACHING TO INNOVATE AND INSPIRE”. Bringing together fourteen Distinguished Speakers from fourteen different countries!
Live on the International English Teachers Association Facebook page
Click the link to register: forms.gle/LRMGvX9uazCGXHy6A
FOR the EVENT DETAILS CLICK THE LINK of the Teacher Caravan 2021 Site: sites.google.com/view/teachercaravan
VSTE will be meeting in Minecraft on Monday 8 pm Eastern time, which is 1 am UTC (GMT) Tuesday
Come for an EGG HUNT !Jaz and K4sons have hidden 24 shulker boxes full of treasures in a beautiful flower forest in survival. You will WANT these treasures if you ever play on our server. Come hunt and see what goodies you can find.
Basic directions to join VSTE Place, VSTE’s Minecraft world
You must have a computer Minecraft account from https://minecraft.net/en/ to join. There is a one time fee of $26.95.
- Download and install the software.
- Make sure you have installed and are running version 1.16.5
- Choose multiplayer and add a server: Name VSTE Place IP: minecraft.vste.org:11002.
- Our server is protected. You will need to be whitelisted to enter.
Email Kim Harrison at K4sons@gmail.com from an educational email address with your real name and Minecraft account name.
VSTE uses its Discord server for voice communication while playing Minecraft
Discord is a voice and screen sharing application that will run on your computer or mobile device.
- Download and install it for free.
- Create an account. Many of us use the same name for our Discord account as our Minecraft account to keep things simple.
- Our channel is https://discord.gg/cp9tsWz
It helps us to be able to play Minecraft in one screen and listen via Discord with earbuds or headphones.
This is a practical, experiential on-line workshop for anybody who wants to explore their inner life and sense of creativity to find their ELEMENT and so change their life. You will meet people from around the world who also want to change everything and re-imagine education.
Join us in Zoom to have lots of creative fun and leave with high energy to change the world for the better.
This will be a part of the Fringe Festival <– here
Sat 6 Mar 0900 EST – TESOL CALL-IS Free webinar on How to Use Wikieducator and Create OER with Dr. Nellie Deutsch
TESOL CALL-IS cordially invites you to attend the FREE webinar
“How to Use Wikieducator and Create OER” with Dr. Nellie Deutsch.
Dr. Nellie Deutsch (Ed.D) is a Canadian education technology relationship-based mentor to educators worldwide. Nellie has been teaching English in middle school, high school, and at the college level for 40 years and integrating technology into face-to-face programs since 1992. She organizes free annual online events such as Moodle & Virtual World MOOCs, online conferences (Connecting Online and Moodle MOOTs) on Moodle for Teachers site. She is an EVO coordinator and moderator. She practices team-based peer learning, supporting learner autonomy & integrating technologies such as Moodle, Jitsi, Congrea, Google Meet, MS Teams, ZOOM, Screencast-o-matic, Kahoot, Padlet, Quizlet, and google drive to engage and empower learners.
Announced on myTESOL Lounge:
Kariman Mohsen who will discuss Promoting the Effectiveness of Education by Implementing Change.
Saturday March 06, 2021, 7 AM ET, 2 PM Cairo time. No pre-registration required.
Virtual Worlds Best Practices in Education Conference: * Reconnaissance * March 18-20, 2021
Call for Proposals is now closed, but to get an idea of what to expect, https://www.vwbpe.org/cfp2021
Accepted Immersive Experience submissions will be scheduled in the 2 weeks before and after the conference dates.
Check out the flier below for a professional development opportunity hosted by Ohio University’s Patton College of Education. This is open to all. If you can’t attend live, a recording will be available on YouTube after the event.
This blog is written and maintained by Vance Stevens
You are free to share-alike and with attribution under https://creativecommons.org/licenses/by-sa/4.0/
The date of this update is March 31, 2021 10:00 UTC